Tuesday, July 28, 2009

The Wargamer Review of AI War

 On the surface, AI War seems to be a traditional real-time strategy,
not unlike its similar
space-based cousin, Sins of a Solar Empire, with large numbers of
units across huge, mostly
empty, maps. However, this assumption would largely be inaccurate.
Instead, AI War is a rather
novel blend of RTS, tower defense, grand strategy, and, strangely
Warcraft III “creep crawling.”




- Christopher
Beck, The Wargamer

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