"Justin and Jason talk with Christopher Park, founder of Arcen Games 
and developer of a space-based RTS game called AI War: Fleet Command, 
about how he was able to release a sophisticated computer game in under 
seven months and create a formidable artificial intelligence in only a 
matter of weeks. The discussion also covers the marketing of an 
independent game, cooperative game play, multi-threading, optimizing 
.NET, LINQ, GPUs, SlimDX and the future of artificial intelligence."
Listen to this 
podcast on techZing!
Saturday, July 18, 2009
Blog Archive
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2009
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July
(15)
- AI War 1.011 Released (Free DLC & Player Suggestions)
 - AI War Comes To GamersGate!
 - On Goals: For Love or For Money
 - Thoughts on Piracy and DRM
 - CaptainD's PC Gaming Blog: First Thoughts On AI War
 - The Wargamer Review of AI War
 - Interview: Stephen Carlyle-Smith aka Me_Programmer
 - Dragonica - Game Review
 - UK Gamer Interview with Chris Park about AI War
 - Designing Emergent AI, Part 4: Asymmetrical Goals
 - techZing 10 - AI War
 - AI War 1.010 Released (Free DLC & Player Suggestions)
 - 0 A.D. Now Open Source
 - AI War 1.009 Released (Free DLC & Player Suggestions)
 - Berusky, Overgod, and Allegro
 
 
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July
(15)