Sunday, July 19, 2009

Designing Emergent AI, Part 4: Asymmetrical Goals


ABSTRACT
Continuing the series
of articles about the AI in AI War.  Discusses the controversial
asymmetrical nature of the AI goals versus the player goals.  Discusses
the drawbacks, compares this approach to the approaches used in other
games, and looks at why this approach is viewed as being semantically
"fair" by most players.

Designing Emergent AI, Part 4: Asymmetrical Goals

Blog Archive