Showing posts with label berusky. Show all posts
Showing posts with label berusky. Show all posts

Friday, August 19, 2011

Keeping up a tradition...

Yes, I post only seldom, but when I do it I keep up the good old tradition of mixing totally unrelated projects in one big post :p



So where to start today? Ahh yes:



The puzzle type game Berusky 2 was recently FOSSified (code and art GPL) as pointed out in our forums (but I have to admit I saw it first on LGDB). And as out great founder was quick to point out, it follows the great tradition of the first part with was also released under the terms of the GPL.



In totally unrelated news, Lips of Suna version 0.5 got released last week, with a bunch of nice graphical and game-play improvements (change log and discussion here).



For those living behind a rock, Lips of Suna is a crazy mix of Minecraft, slightly adult themed anime and a more classic RPG. Definitly worth a try, even though still under heavy development!



Hmm and now a quick run-down of other (I'd say less important) news:

Q3 Rally (now stand alone with the ioQuake3 engine) is nearing another release and OpenXcom is making good progress in the "battlescape" AI. In WarZone2100 land, you can now test the cool new models with a test mod (is supposed to work with the latest snapshot release). The fork of the W:ET, OpenWolf is also progressing with a fix of the Mod support (while the more ambitious ET:Xreal seems to have gone in a hiatus again), and while talking about id software source-code, I have started this small anticipatory id tech 4 project which needs contributors ;)



The end.



Oh wait, did we ever mention the source release of Cities3D (a Setters of Catan like game)?

Friday, July 3, 2009

Berusky, Overgod, and Allegro


Berusky

Berusky - Stuck!


Berusky is a "free logic game". It's a puzzle game of Sokoban-like gameplay with a few extra twists. You have control of up to 5 bugs, and you must collect 5 silver keys on each level before you can exit it. You can push explosives into barrels, and destroy boulders with pick axes that you collect. Throw in one-way gates, coloured gates and coloured keys, and gates for specific colour bugs and there's a lot of potential obstacles and some wickedly tricky levels.



The graphics are nice. There's no music. The game has not been fully translated into English, so some of the level hints (well, most of them) are appearing in Czech(?). And it's bloody hard. As hard as Fish Fillets (Free Gamer review), if not harder. (Interestingly, Fish Fillets is also Czech produced.) I couldn't work out how to beat *the first level on intermediate or the 3rd level on easy. The interface outside of the game isn't that great - using passwords for levels which are easy to forget to note down - it could really do with a Fish Fillets style map.



Update: Ok the first level on intermediate wasn't that hard, I was just being a bit daft... I was looking for a complex solution when (if you look at the screenshot) there was a simple way to finish the level.



Gondola looks curious. A PyWeek game, "Gondola is the ultimate shipping, shape sorting, barge unloading game of all time. Get the right shapes to the right places to score. But be warned: there are only a limited number of islands to build on and longer cables are expensive! Sort wisely to minimize loss." It sounds intriguing and original but I couldn't run it due to some idiotic Linux issues.





Overgod

The other day I stumbled across a game I'd previously enjoyed but forgotten, Overgod. It's a good, solid shoot 'em up which plays well and has polished albeit simple abtract graphics.



Digging a bit, I see that Overgod (2008) is an evolution of Lacewing (2006), which features similar gameplay but the enemies and levels tend to be a bit more basic and is not quite as polished.



Linley Henzell, the author of Overgod and Lacewing, has been busy. Other games include White Butterfly and Garden of Coloured Lights which both looked good although are currently only working on Windows.



Another Linley Henzell game which looks intriguing - but is DOS only! - is Captain Pork's Revenge, a Leiro/Teeworlds style 2D deathmatch game.



The Allegro Depot has a lot more entries than I would have thought, including Open Sonic and Worminator 3.



There's Zelda Classic which is a clone of the original Zelda, as well as a platform for building Zelda-like games.



Worms for Linux! is one that I should add to the Open Source Artillery/Worms Clones article.

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