Showing posts with label Enemy Territory. Show all posts
Showing posts with label Enemy Territory. Show all posts

Wednesday, November 9, 2011

ET:Xreal 0.3.0 released

Just as a quick follow-up to last weeks post about ET:Xreal:
Version 0.3.0 got released today!


As you can see, it is still a long way to go to replace all the non-free assets, and graphics sure don't look quite as great as all the features of that engine would make you believe (which proves again: it is the artists making a game look good :p ), but it's a start and you can begin brushing up your ET skills again ;)

Thursday, November 3, 2011

Enemy Territory source related news

About a year after the Wolf:ET source release, significant advances to the original game (in a playable and easily obtainable form) are sadly still MIA :(

The quite promising ET:Xreal engine enhancement project is one possible exception, even though they just had to sadly announce that they wouldn't make their Nov. 5th first release date (I was originally waiting for news about this until then...).

ET:Xreal with some Free high quality textures

As you might have guessed, this project takes the advanced id-Tech3 (Quake3) renderer from the now defunct Xreal project and brings it over to the Enemy-Territory engine (also id-Tech3 based). But besides that it also aims to give the engine a general overhaul and possibly add additional advanced features like real physics etc.
Additionally work has also started to replace the free-as-in-beer media from the original game, with much higher quality CC-by-SA textures to make use of the advanced engine features.
To qoute one of the developers (Eonfge) regarding their plans to go fully FOSS:
"The project we are working on consists of multiple parts. First we have a renderer, which is now fairly stable and pretty looking. Then we have the assets, new high quality assets that make the environment come alive. Then we have the official part from Splash Damage. It's our goal to go independent one day, but until we have all the assets replaced, we will remain a mod. After we replaced them all, we'll be an independent open source game."
Lets see how that turns out... alternatively the developer of the awesome looking (but totally non-FOSS) ET mod True Combat: CQB also did express interest in porting his game to ET:Xreal some months back.

On the other side of things it looks like the ET:Xreal fork OpenWolf is turning more and more into a wild mix of different id-Tech3 engines.
Its developer recently announced full compatibility with the id-Tech3 based game Tremulous, and is making his roads towards a quite fully featured general id-Tech3 compatible engine based on ET.
I suspect this is also somehow related to the very similar engine enhancements promised for the quite awesome looking Tremulous fork TremZ:

New alien model in TremZ
But information on that project are quite scares right now, as there seemed to have been some community drama related to it and they are waiting for their own official page to be published now.
But rumors are running wild (in face of the log awaited but more or less vapourware Tremulous 1.2), so I can't confirm if the proposed release date before the end of the year is true or not ;)

Saturday, March 12, 2011

FPS release weekend?

As the self proclaimed FPS expert here on FreeGamer (who doesn't have a PC to play any FPS right now :( ), I have to keep you updated on the newest released and developments of course!

So what is the big news for this weekend? Well looks like the Cube2 engine powered Red Eclipse is finally getting an official release tomorrow :)



Head over to their IRC chat to not miss the release, which is expected for Sunday 13th of March, 2am GTM! Oh and they are also having a small donation drive to fund their new player-model which will be released as all art assets of the game under a FOSS compatible creative commons license (170 Australian $ still needed at this time) AFAIK.

Alien Arena 7.51 released


A smaller release comes from the Alien Arena team today. Not much changes in version 7.51 in regards to gameplay or media, but under the hood the engine got some serious performance upgrade (full change log).



Enemy Territory Xreal development picked up again


To my surprise it stayed really quiet after the Enemy Territory source release last year, with ioET never getting even seriously started, and no other interesting releases showing up :( The only exception was the Xreal renderer partially ported to ET, but development stalled and their website recently went down, with no further signs of development.
Now however someone else seems to have taken up the source code and released a updated developers version. Let's hope for the best and I am really looking forward to play an updated version of that multiplayer classic again!

Tuesday, September 21, 2010

Energy Tycoon

Rejoice! Now you can become the CEO of a multinational evil energy empire on your home PC. Build as many nuclear power plants as you always wished, destroy the world's climate with coal electrification and make a big advertisement campaign to greenwash your evil plans with some wind-mills ;)



You can download this great looking game called Energy Tycoon, for Windows and Linux, and the source-code is available under a MIT/BSD like license. It includes some non-free parts however (e.g. irrklang AFAIK) and the media license is unclear, but it's rare that such a polished game shows up as open-source more or less out of nowhere.

Quick selection of other news



A rather interesting GPL licensed racing project was recently released for the Blender game engine (BGE): SAAB-91 Virtual Race. Interesting especially because it seems to have some sort of official support by the designers of the car, but currently it is still at a very early stage.

It's also nice to see the official page of ZeroBallistics online again, even though it still needs an update. In the message-boards there is finally an official word of the FOSS release, however. Oh and I am fully aware that I am repeating myself, but this great project is still looking for additional developers!


The also previously featured Wolf:ET Xreal port is making some great progress, with the renderer almost completely ported. Oh and their website also got a nice overhaul, reflecting Xreal's new focus as a game engine rather than a game project. In related news there is a very young project based on Xreal aiming to create an open Enemy Territory, conveniently called OpenTerritory.


Last but not least there are a bunch of updates on the open-source (but with non-free media) cartoon FPS World of Padman, which them preparing for a big version 1.5 release.

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