Wednesday, September 16, 2009

Why Rebalance A Released Game?


ABSTRACT
AI War has seen more
than its fair share of rebalancing compared to most other RTS games. 
Why is this?  Is this indicative of some sort of overall failing of the
core design, or is this indicative of a doggedly hobbyist attitude on
the part of the creators?  The creators would like to think neither of
the above is true, but rather that they are laying the groundwork for an
exceptional new long-form type of RTS (via expansions), rather than
your typical quickly-forgotten entry that spawns a lot of sequels.

Why Rebalance A Released Game?

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