Thursday, September 3, 2009

On Writing For Games


ABSTRACT
Originally starting
as a post on these forums, this post details my thoughts on writing for
games, and why I believe that sometimes Less is More.  AI War has
exactly 15 lines of story, and that's something you wouldn't expect from
someone like me, who is also an aspiring novelist.  Was this sloth? 
Oversight?  This article explains why it was an intentional design
decision.

On Writing For Games

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