Showing posts with label warzone. Show all posts
Showing posts with label warzone. Show all posts

Friday, January 16, 2009

Releases - Teeworlds, GearHead2, FreeCol, more

These days there's a flurry of open source game development activity and I don't have time to blog or follow it closely, but here's a highlight of some of the most recent game developments.



Teeworlds 0.5.0 is out. Everybody's favourite game about tea, where you have an entire world of tea bags and... wait, Q is whispering something to me... *listens*



Oh, it's not about tea. The clue was the double-e apparently. Still, despite the disappointing news that there still isn't a game dedicated to my favourite beverage, Teeworlds 0.5.0 is the largest update to the game yet. New features to everybody[ who doesn't love OpenLieroX or another game I can't think of]'s favourite 2D deathmatch Free project include demo recording, a revamped server browser and in-game voting, as well as a a gazillion changes under the hood. There is also a new, shiny 16-player limit.



FreeCol! The game where you get to free Colin! Right?! No? Dammit.... !



Ooooh, the col is short for colonization, which has nothing to do with turning the things into colons but everything to do with creating a new country on new land. Aaah, so, FreeCol 0.8.0 brings lots more polish - bugfixes, music, gameplay tweaks, graphical enhancements - to a project that seeks to embody and improve upon the original game (and succeeds).



Warzone 2100 2.1.1, bugfixes, and it's about war in a zone! I knew it, at least one game had to be guessable from the name!



There's some really interesting posts on the Worldforge dev blog these days. All aggregated on the planet - which isn't actually a planet, or technically attempting to be one, so don't visit it and be disappointed at finding a collection of feeds on Free Software game development. Anyhow, here's a video showing the compass in Ember (note: website is out of date, currently releases is 0.5.5), one of many recent Worldforge developments:





Whenever I see people saying, "Hey, let's create the next world of warcraft or an amazing 3D single player RPG!" I think, why don't you guess help with the Worldforge project. And nobody ever does. And they end up ditching their dreams to become an alpha mud. Like Radakan did.



Back to Worldforge, it's quite impressive these days. Whilst it is client-server based, it has a nicely featured persistent AI server, and the focus seems to be somewhat on non-MMORPG features even though it is an MMORPG toolset. So, if you want to make an RPG or MMORPG, unless you're a blood relative of John Carmack, stop thinking you can do it all yourself when these guys have been designing and implementing it for 10 years and thought through all the problems you don't yet know you have yet to face. Instead, start by prototyping your game on Worldforge. That's an official Free Gamer blog mandate / recommendation. :-)



GearHead2 0.532, lots of bugfixing.



I know I'm missing something other than screenshots and good jokes... there's a game release I've forgotten to mention. Sadly, for comedians everywhere who get relatively funnier when I'm typing, I have to go.

Saturday, January 3, 2009

Happy Gnu Year

Well, it's belated, but better late than never. :-)



The Warzone 2100 team released version 2.1 of their continuation of the formerly-commercial RTS. The news link is broken for some reason. EDIT: And here is the fixed one. Well, the big 'hole' in WZ2100 has been the FMV that was in the original game, that comes in 2.2 I am told, but 2.1 is more stable and playable than ever (although I'm don't know the specific improvements over 2.0).



AssaultCube got a new website and a new release, version 1.0.2 which fixes a few glitches and brings some extra polish to the 1.0.x series of AC. Apparently Cube 2 (aka Sauerbraten) dev Eihrul has been backporting enhancements to AC, so looks much better than Cube 1, but I can't say for sure.



Speaking of Free FPS games, I thought this SuperTuxKart track, Sub-sea, being ported to Nexuiz was quite intriguing:





Speaking of SuperTuxKart, I can't remember if I mentioned or saw the 0.6rc1 release anywhere. By all accounts it's a massive improvement over 0.5 and the game is starting to realise a bit of it's potential. Version 0.7 will bring an overhaul of the graphics engine (port to Irrlicht from PLIB) and that plus all the new track development that is occuring, 2009 should be the year that STK becomes a showcase Free Software game. Still, the competition is getting tougher, but I hope that serves as motivation. :-)



Here's two questions for you, the readers, answers in comments please!



What was your favourite new project from 2008?



Mine was JCRPG - just from Word War Vi.



Which project do you look forward to new releases from this year?



For me, definitely Scourge (0.22 brings support for new model formats, which I think will make people pay more attention to it), with Vega Strike and UFO:AI releases also something I look forward to checking out.

Saturday, December 6, 2008

Warzone 2100 Liberation Day 2008 & Interview

Happy Warzone 2100 Liberation Day! Four years ago Eidos released Warzone 2100 under the GPL (see this announcement).



Warzone 2100 GUI proposal

There has been more progress with the new texturing system, but also a GUI system is in the works (both a library called betawidget and an interface proposal) which looks quite impressive compared to the current look. And hopefully the feel will improve too - there are some small unergonomicalities with how assembling tanks currently works.



Warzone 2100 GUI proposal also
Also read this interview if you want to know more about betawidget (it has SVG support!) and future plans for the project. There's also a German translation available.



The WZ wiki has now a page that explains how people can contribute to improving the wiki. For all the MediaWiki-fetishists out here.



Speaking of MediaWiki and fetishism, there's now a LÖVE wiki. Let's see and hope it brings much use!

Friday, November 21, 2008

Warzone 2100's new terrain

Warzone 2100's new look


Development of new, experimental terrain renderer for Warzone 2100 has started. It blends textures depending on terrain and it looks freaking awesome. For comparison: an example of the old terrain.



Four CGTextures-textures (at 1024x1024 pixels) were kindly permitted to be used under GPL terms. But more are needed. If you happen to have some mad texturing skillz up your sleeves: Warzone 2100 needs you! You can see the current tile sets, that need replacement, here.

Wednesday, November 12, 2008

Eye of the Tiger

I shall be brief, for I am in my briefs, and briefly available to briefly brief you.



Warzone2100 2.1rc1 - the first release to include the original game sound track. Read the announcement and the changelog for more details.



It's like Command and Conquer. Except it's good. See video:





Rising up... mmmmm mmmm... took my time took my chances... aaaah ooo... just a man and his will to survive... nmmmm mmmmm... its the Eye of the Tiger!" Gotta love that track.



There's a new development release of Oolite, the elite-inspired game. Version 1.72 (announcement, changelog) has been a while coming and, as such, contains a long list of fixes. Looks pretty stable to me but *shrugs* not my project.



FreeCol 0.8.0alpha3 - fixes a few bugs, they say.



Vacuum Magic is R-Type style 2D side scrolling shoot 'em up action, and all Free Software. The game topic is a little off beat but the gameplay is pretty neat and there's plenty of levels to play. Check out the video:





Open Octane, announced in the forums, aims to be a fast paced car combat game where you can destroy most things in the game world. You can see the car crashing through trees and fences in the demo below:





It reminds me of another open source game that I can't remember right now as it's late and I have other things to do. I'm sure I'll remember later or somebody will post in the comments the game I'm thinking of...

Wednesday, June 25, 2008

CivCool, TremFuture, WineOne, WarzoneFree

If you have had problems viewing this blog via Internet Explorer, you should not have these problems any more. Many thanks to intelperfectionist for pointing out that css-related issue that we had!



FreeCiv, it's sooo pretty (you knew that already, I know...)


I recently learned to enjoy FreeCiv very much. It's pretty and fun. It also has a (fairly) new release called Mr. 2.1.5.



FreeCol 0.7.4 has been released.



Tremulous 1.2? Visit this page to read how you can help making the next release a reality. By playing!



The latest version of LÖVE is now 0.3.1 and a bugfix is coming soon. I can now say with complete confidence that this yet another project is an awesome one. It has style. Check out their forum community. These guys are cool. As you easily can tell, I'm still blinded by LÖVE's stylishness. Oh. And here is a terrible video of some engine demos!



OpenFracas (0.5) now has music and sound.



After 15 years of development, Wine reached version 1.0. Wine is not a windows emulator.



Remember Mars - Land of No Mercy? I at least twice mourned it's death. It seems that the game likes to revive a lot. Animations seem to be the aim at the moment.




PS!!!: Warzone 2100's music and videos are now licensed under the GPL! I am so excited! Warzone 2100 is a great game that long ago was a proprietary one. The real-time strategy game is much fun, though I felt that long gameplay was dull without music and that the story wasn't very touchable without videos. Joy!!! I also discovered the Warzone 2200 project. It appears to be aiming for improving the game engine.

Sunday, February 17, 2008

Times of War

Warzone 2100 2.1-beta1 is out, with plenty of new features (changelog). Internationalized, improved/additional AI, 64-bit support, in-game video options, and multi-turret support are the picks of the bunch.



"Additionally there are many parts of the game that have been completely or partially rewritten. So old bugs may have been made completely irrelevant and new ones most certainly have been introduced. So new bug reports are most certainly very welcome, even [for] bugs that where present in 2.0.x already. Any suggestions are welcome as well of course."



You'll have to compile the beta yourself. Here's a slightly out of date youtube showing what the fuss is about:






LordsAWar

Freelords


LordsAWar 0.0.8 is also available to download. The LordsAWar homepage is a bit spartan. It's a continuation of the C++ version of FreeLords, which has since been rewritten in Java and recently released 0.0.2 of the Java version. The games are not going their different ways graphically with many new tiles and other artwork added in recent LordsAWar releases, which has a top-down view. FreeLords is now isometric. This is what is good about Free Software. From one project, we now have two; after the original author changed direction, others could continue the initial effort.



Both games share the goal of creating a modern Warlords style of game.



Anyway, it's a sunny day, no time for computer games!

Monday, January 7, 2008

Updates, updates, updates... woha!

Just a tiny snack this time!


One of the Christmas presents this year was Battle Tanks Xmas Edition. It introduces more interactivity (very GTA-like stuff) and a lot of fixes.


No kidding, this is the biggest update we've ever done to our little game.

Sounds promising.



Warzone 2100 2.0.10
Warzone 2100 2.0.10 was released shortly before 2008. It fixes ATI 3D graphics and Vorbis 1.2 sound support and should make the game fully playable for some who were not able to run it with sound or at reasonable frame rates. Also terrain rendering is supposed to be faster and produce prettier results.
The ex-commercial project is for me the best free strategy game available. It was GPL-ed, excluding videos and music and I hope that it will soon feature some cool tracks to make the click-action even more pleasant.


Stormbaan Coureur 2.0.2 is available for linux systems. It features a new model, which I think is sexy, although I don't understand how the rear axis is physically possible (you'll see what I mean.) Another feature is a terribly low frame rate in comparison to former versions. =( Anyways, take a look at the official video!




Dead Justice
It's quite impressive what you can find when browsing SourceForge's project list... quite impressive... What I found is Cat Mother Dead Justice, a Directx-only 3rd-person shooter, which is a stopped and open-sourced commercial project. It has good graphics and does run stable. The best part for me is: The art is under GPL. This hopefully means that we can expect some imported pretty/prettier models/maps/textures in games like Nexuiz or OpenArena, though I think any 3D game could profit from it, for example JCRPG, which could use some fully-animated models - new textures would do the trick! Maybe even someone would care to port the currently windows-only Cat Mother Dead Justice...

Friday, July 6, 2007

Privateer Parallel Universe

Parallel Universe, a modification of Privateer Remake, has gotten itself a rather smart website and community forums. There's a good bit of work going on over there and the feedback on PU is generally pretty good. Definitely worth a look for space game fans. It is also part of a rather complex development scene based around Privateer & Wing Commander games. I'll get back to that in a bit.



A couple of Ubuntu users have posted their first serious effort at a game, Slingshot. It's a fairly simple 2D affair, take it in turns to shoot at each other, your shots being affected by the gravity pulls of planets.



I've mentioned Egoboo Resurrection a few times - a continuation of the classic game Egoboo. I've not really mentioned that it's only released for Windows despite the original predominantly being a Linux game. It just comes down to a lack of Linux based contributors. However there's another "branch" called Egoboo 2.x which has binaries for Mac OS X and Windows. I'm sure eventually a Linux guy will pop up and help out but until then it seems us Lusers are a bit stuck when it comes to getting an Egoboo fix. I guess there is always SoulFu. Anyway, to encourage contributors one of the Egoboo Resurrection devs posted a development bundle which comes with game editing tools as well as the source.



There's now a Mac OS X binary up for the latest Warzone 2100 release, 2.0.7. Good day for Mac users, eh? :-)



Back to PU and a bit about the scene which PU comes from, and it's all a bit complex, rotating around the Vega Strike engine. Some of the VS devs (herein called the 'devs') made Privateer Remake. This got noticed by the Wing Commander nuts at crius.net (herein called the 'canons') who are dedicated to their cause. Some less fierce but equally obsessed WC fans (herein called the 'non-canons') at the same time started forming Wing Commander Universe, a super-mod that encompassed all things WC, a lot of which started making it's way into PR. Unhappy at the way PR was not completely true to the original Privateer, the canons - with help from the devs - created Privateer Gemini Gold, a fork of PR. The canons publicly denounce WCU. The non-canons decided that not only was the limitations imposed on gameplay in PGG not conducive to a fun game, but they did not go far enough, so created Parallel Universe, something even less true to it's WC heritage that embraces fun over accuracy.



So you now have a triangle of groups - the devs with VS and PR, the canons with PGG who gets help from the devs, the non-canons with WCU and PU who collaborate with the devs on PR. It's quite an interesting thing to follow. It's quite a caustic atmosphere between the canons and the non-canons. At the end of the day, not everybody can always get along, and the canons are abrasive at best, with questionable forum policies and immature moderation the last time I encountered them.



Anyway, my point was that PGG is the most well known of all the projects. However, feedback isn't that great on the latest release 1.02 which new players are finding incredibly hard with a high starting difficulty. The PU team could flank PGG in terms of community by being a more fun game to play so attracting more players and contributors. And there's PR in the middle that will no doubt continue to, well, be in the middle.



I hope I got that all correct. Whilst it was a stormy path to the projects we have today, I think each project serves a niche and they can coexist harmoneously. It may even turn out to be one of those situations where the existance of one is what spurs on the other - Yin and Yang etc. :-)

Monday, June 25, 2007

King's Quest

I'm not a big fan of just repeating what I see on the Linux Game Tome so I'll be brief about these two: Warzone 2100 version 2.0.7 and X-Moto 0.3.0 got released. The former is a bugfix release (which was sorely needed) and the latter quite a lot of new features (notably hotseat multiplayer) and a new maintainer.



A few days ago I lamented about Adventure Game Studio not being available for Linux. I really should do my research before making such assertions... it is. Not only that, there's this groovy project to take all the hassle out of finding and installing AGS games - the Adventure Game Goddess.

Forget about boring hand tasks and enjoy the games ... One click: the game is downloaded, installed and set up. One click: you are playing


How cool is that? You can even run Kings Quest VGA I using the AGS Linux version, with a few tricks. How cool is that as well? I wonder if the same process works with KQ VGA II? So many questions...



For those unfamiliar with the King's Quest series of games, it is probably the most promininent series of the genre. There's a lot of history and a lot of hardcore fans, many of whom were disappointed when Sierra was consumed by Vivendi Universal which eventually caused a rift with the lead author and the demise of the series after 8 games.



The Silver Lining


Some fans felt so strongly that they went on to create the The Silver Lining, a spectacular looking fan-made project to create a 3-game (or 3-chapter) continuation of the series. It was formerly entitled King's Quest IX before Vivendi Universal made them ditch the official affiliation. Sadly, The Silver Lining is closed source (but freeware) and Windows-only. I did lobby a while back to make them open source it and use OpenGL instead of DirectX but it fell on deaf ears. I must say, I was not enamoured by The Silver Lining tech demo either, whilst the stills look great the animation and scene transition was shakey at best, and there was a lot of aimless wandering around with very little to interact with. Still, it's just a tech demo, so I shouldn't be too harsh.



There's even a remake of KQ III (complete but Windows only and freeware) and KQ IV (in progress - although I'm not in the mood to read up on it but I bet Windows only and freeware). Project X looks interesting - produced by the same people behind the KQ III remake, Infamous Adventures.



I would do a KQ article with more information on and screenshots of each game, but it's too much freeware and not enough open source for my liking, so this little ramble will suffice and you'll just have to take my word for it that everything I mentioned looks at least ok or possibly even rather lovely. I reckon there are enough links to keep keen adventure gamers happy. ;-)

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