Showing posts with label lordsawar. Show all posts
Showing posts with label lordsawar. Show all posts

Monday, March 2, 2009

Some things on my radar

"Damn Free Gamer is popular." So says the L-echo developer, as well as posting graphic illustration on the project home page. L-Echo is a free and open source clone of the game Echochrome (aka Mugen Kairou). Version 0.4.3 arrived in early February, although performance was unplayable on my non-hardware-accelerated laptop.



Freedroid RPG version 0.12rc1 - a 2D isometric RPG, a bit like Diablo, but not like it at all. There's lots of bug fixes, a new tutorial, a new starting level, lua scripting, and more! Help them playtest it so that version 0.12 is solid.



"Tesliz", a 3D turn based strategy game, inspired by Wesnoth, written in Python on top of OGRE. Early days here.



Speaking of Wesnoth had lots of updates over the Christmas period, building up to a stable 1.6 release. That game has some amazing artwork these days, like these wizard portaits. They have lots of playtesters already. If you don't know what Wesnoth is, crikey, just click the link already.



Globulation 2 version 0.9.4 (changelog) which is a lot of balancing, bug fixing and enhancement of existing features, from what I can tell. Globulation 2 is an innovative 2D RTS where you lead autonomous blobs into battle. Innovative, yah. Blobs, meh.



Java Classic RPG version 2009-02-28 (announcement) which has a rather large amount of changes since the previous release. Highlights include moving to jMonkeyEngine 2.0, new monsters, area dependent music playback, new portraits, and optimizations. I hope to see this project become a completable game this year.



Freelords tech release 0.03 is out. Freelords is a Warlords-inspired 2D strategy game written in Java. This release introduces simultaneous movement and improves the graphics and dialogs. Freelords was originally a C++ project - the C++ codebase lives on in LordsAWar. Recently the developer posted a video of a city history report (ogg) on the LordsAWar homepage, which I thought was quite neat. It's the kind of feature usually missing from Free games.



Tennix 1.0 is available. Tennix is a very simple pong-like Tennis game, but the amount of polish going into it shows how nice a simple game can become. All it takes is a little passion.



Gearhead2 version 0.540 (announcement) continues the spate of game rule adjustments. I like it that there's a lot of thought going into giving the game depth.

Sunday, November 9, 2008

LordsAWar! 0.1.3, OpenArena 0.8.1, Commander Stalin 0.9.3


LordsAWar! 0.1.3

LordsAWar! reached an (unstable) 0.1.3 release. After installing some game-uncommon libraries and compiling for half an hour, I expected to move some units around for some turns and stop playing from being bored. But actually, I enjoyed the simple game rules.



LordsAWar! has decent graphics and good music. I like very much that the game cares about the player by providing a 'restore crashed game' button. The game did crash once, but think I shouldn't have started it together with an other app from the same command line and then moved the game window while it was generating a level... :) Actually LordsAWar! makes a stable impression.



The only thing that confused me in some situations is the path finding. Units would walk in a zig-zag pattern instead of straight lines. I think this might be because vertical/horizontal and diagonal movement is equally expensive and that the behavior is not a bug.





After the absence of an official OpenArena release for a while, 0.8.1 was recently uploaded. It weights one map more (+3-2) compared to 0.8.0 and features a new hit sound (one of the most important parts of any Quake-related game).




Commander Stalin 0.9.3

Commander Stalin's latest version, 0.9.3, was released for Windows and Linux systems. It's a RTS that appears to just replace most of Bos Wars' media. There is no single-player campaign unfortunately.



Today I understood what the game's Stalin-theme might be all about: a parody of Red Alert! However, I feel discomfort with the media of the game: for Charles II's sake, half of this CD's audio tracks is distributed with the game! (Yes, someone owns the exclusive copyright on these re-mastered communist songs.)



I agree that the music fits the theme, but such practice is not legal. Nor is it very original.

Friday, June 6, 2008

FreeOrion 0.3.9 and SuperTuxKart 0.5


FreeOrion star map detail

Cheer, for a new release of the awesomely pretty FreeOrion has seen the light! This time both Windows and GNU/Linux builds are provided. Here are the features:
  • New and updated art (tech icons, nebulae, map stars, etc.)

  • Gassy substance on the map to give galaxies shape

  • Reworked drag-and-drop design screen

  • New ship parts

  • Python AI interface improvements

  • Minor UI improvements

  • Bug fixes

Check out the Roadmap to see what to expect from future releases!




FreeOrion icon art

OpenGL will be required in coming versions (currently it's semi-required). While I know that there are people who have old machines and countries where it's non-trivial to get reasonably fast hardware, I can't say that I blame anyone for using hardware acceleration and even making it a requirement. I think it's rather the job of Libraries to allow programming games which make use of OpenGL and will automatically disable effects and use software rendering when no acceleration is available.




SuperTuxKart 0.5

SuperTuxKart 0.5 has been released. Along with new and improved tracks, a new game mode, some new music and translations have been added (German, French, Dutch, Spanish, Italian and Swedish). Mac/Lin/Win binaries are available.




track-editor

I only realized SuperTuxKart's activity after their forum was created on the FreeGameDev forums. One example is the creation of the tile-based track-editor by Baskervil. There's also interest in making SuperTuxKart switch accessible.
A switch is an assistive technology device which replaces the use of a mouse, keyboard, controller or joystick which severely physically or cognitive disabled may find difficult to use.


In other news: New versions of Alien Arena, Everborn, LordsAWar and Blob Wars : Blob and Conquer. My compliments to nath for being very report-active on LGT. :)

Sunday, February 17, 2008

Times of War

Warzone 2100 2.1-beta1 is out, with plenty of new features (changelog). Internationalized, improved/additional AI, 64-bit support, in-game video options, and multi-turret support are the picks of the bunch.



"Additionally there are many parts of the game that have been completely or partially rewritten. So old bugs may have been made completely irrelevant and new ones most certainly have been introduced. So new bug reports are most certainly very welcome, even [for] bugs that where present in 2.0.x already. Any suggestions are welcome as well of course."



You'll have to compile the beta yourself. Here's a slightly out of date youtube showing what the fuss is about:






LordsAWar

Freelords


LordsAWar 0.0.8 is also available to download. The LordsAWar homepage is a bit spartan. It's a continuation of the C++ version of FreeLords, which has since been rewritten in Java and recently released 0.0.2 of the Java version. The games are not going their different ways graphically with many new tiles and other artwork added in recent LordsAWar releases, which has a top-down view. FreeLords is now isometric. This is what is good about Free Software. From one project, we now have two; after the original author changed direction, others could continue the initial effort.



Both games share the goal of creating a modern Warlords style of game.



Anyway, it's a sunny day, no time for computer games!

Thursday, September 27, 2007

Ultra Fickle Overtones


UFO:AI


There's beta installers for Linux and Windows for the popular open source game UFO:AI. The changelog for version 2.2 is impressive. The download link is a bit hard to get to - a ploy to stop too many players mistakenly downloading the beta when they didn't realise it might have bugs. Anyway, grab it here, and help them make UFO:AI 2.2 a great release. :-)



There was an interesting comment on the observation I made regarding the version number of LordsAWar:



0.0.3 for the lordsawar version doesn't mean 3% done. The game has most aspects of Warlords 2 implemented, where as freelords only has a few.


Well why version 0.0.3 then? Ok, I admit, version numbers are probably one of the least important aspects of game design. But, come on, really, if your game has lots of features and close to what you consider "1.0" for your game, then label is as such. People who are casually looking for a game to play will see 0.0.3 and think, "not even alpha." They won't play it. Players are fickle like that.



Version numbers imply the amount of progress towards the author's vision of the game. To me, 1.0 is the original vision and past that are evolutions of that vision.




JCRPG


Speaking of vision, I'll also give a quick mention to JCRPG whose author seems to be relentless in his efforts to bring a quality classic RPG framework with all the modern trimmings. Some of his trees are not to far off being life-like in quality. If somebody had the drive to start making a game based on his work so far, thereby pushing things even further, we could see some amazingly atmospheric games.



My brother alluded to an interesting point when commenting on the state of modern gaming. FPS games are monotonous, they are rarely atmospheric. It's just the same sprint shoot sprint cycle except with different weapons and backdrops. The gaming genre has become boring as the limitations of games have eroded away. Complete freedom to move often has the undesired consequence of making the world less interesting as there is no longer a challenge to navigating it - just find the next gap and run through it, all guns blazing. CRPGs used to be mazey, claustrophoic ordeals where you constantly had to plan to avoid getting into too many consecutive battles as monsters were quite fatal. The game worlds were not massive, but they were hard. The gaming industry seems to have forgotten that an enclosed but well defined world is more intriguing than a a massive open one which just looks pretty and has no substance.



Maybe I'm wrong, I haven't played many commercial games in the last 5 or 6 years, but when I have it reinfoces the above feeling. Just a thought.

Saturday, September 22, 2007

Extreme Tux Racer


Extreme Tux Racer


The team over at Extreme Tux Racer - the latest fork to take on the Tux Racer continuation mantle - have made their inaugral release. It's still a bedding-in period with no real major updates other than a new campaign (cup?) but hopefully it will signal the start of a new lease of life for development of a popular open source franchise.



FreeLords, the project cloning Warlords, have made their first release since changing to Java as their programming language of choice. No more dependencies (except Java, of course), automatic portability, and the promise of network play, all bode well for the future but this snapshot release isn't playable yet. However it seems their time machine works well since these announcements are from 2008 - if they have a time machine then this game is sure to succeed.



LordsAWar, a fork of discontinued FreeLords C++ codebase, has hit version 0.0.3. Whilst that sounds very small I think it's not really a reflection on the completeness (implying 3%) as the C++ FreeLords was in development for years and I think this project is just trying to gain some early momentum.



The Secret Maryo project is keeping up it's good progress with another release. Version 1.1 sees the game make more steps to being a platform game worthy of the Mario moniker that it emulates.



The OpenTyrian project came up on the freegamedev.net forums. Tyrian is an old DOS game, a vertical scrolling shooter. Those games used to be so much fun - most games did in those days. Anyway, before I digress, this is just a port of the game to C/SDL. You need the original game to play it :-( but, since it's available on most abandonware sites, that shouldn't be hard to find.



Also I note Free Gamer made its debut on Slashdot, more about that tomorrow. No, it's not so significant that it gets its own post, it just caused me to think about something I wanted to express i.e. when the first iteration of this paragraph was longer than the rest of the post put together, it became obvious it needed its own space. ;-)

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