Showing posts with label privateerremake. Show all posts
Showing posts with label privateerremake. Show all posts

Wednesday, July 25, 2007

New Forums Available

With many thanks to ghoulsblade and hagish of SFZ fame, there is a new Free Gamer forum. :-)



Unfortunately there is no way to transfer to old database over and even if it was possible the majority of useful content was posted during the period of data loss (anything after June 30th). However, lessons learned, this new forum should be more responsive (freeforums.org was slow), have better uptime (freeforums.org was frequently down) and is far more customizable (i.e. expect a FG theme in the near future etc).




Parallel Universe


There's a new release of Privateer Gemini Gold. Bug fixes and some improved artwork prompted the team to release 1.02a just a month after 1.02 - release early, release often so this is a good thing in my book. I'm not sure if they have addressed the reported high difficulty level of the game though. If you find PGG too difficult, check out Privateer Remake and/or Parallel Universe.



Or wait for the new Vega Strike release which is coming in August. It's looking sumptuous.



JCRPG development is still at a good pace. To get an idea of the feel of this old fashioned RPG engine, the author posted a video:





JCRPG in action

Wednesday, July 18, 2007

Busy Gamer

PR: Parallel Universe


Too busy to post properly today. :-(





More information on the latter two tomorrow.

Friday, July 6, 2007

Privateer Parallel Universe

Parallel Universe, a modification of Privateer Remake, has gotten itself a rather smart website and community forums. There's a good bit of work going on over there and the feedback on PU is generally pretty good. Definitely worth a look for space game fans. It is also part of a rather complex development scene based around Privateer & Wing Commander games. I'll get back to that in a bit.



A couple of Ubuntu users have posted their first serious effort at a game, Slingshot. It's a fairly simple 2D affair, take it in turns to shoot at each other, your shots being affected by the gravity pulls of planets.



I've mentioned Egoboo Resurrection a few times - a continuation of the classic game Egoboo. I've not really mentioned that it's only released for Windows despite the original predominantly being a Linux game. It just comes down to a lack of Linux based contributors. However there's another "branch" called Egoboo 2.x which has binaries for Mac OS X and Windows. I'm sure eventually a Linux guy will pop up and help out but until then it seems us Lusers are a bit stuck when it comes to getting an Egoboo fix. I guess there is always SoulFu. Anyway, to encourage contributors one of the Egoboo Resurrection devs posted a development bundle which comes with game editing tools as well as the source.



There's now a Mac OS X binary up for the latest Warzone 2100 release, 2.0.7. Good day for Mac users, eh? :-)



Back to PU and a bit about the scene which PU comes from, and it's all a bit complex, rotating around the Vega Strike engine. Some of the VS devs (herein called the 'devs') made Privateer Remake. This got noticed by the Wing Commander nuts at crius.net (herein called the 'canons') who are dedicated to their cause. Some less fierce but equally obsessed WC fans (herein called the 'non-canons') at the same time started forming Wing Commander Universe, a super-mod that encompassed all things WC, a lot of which started making it's way into PR. Unhappy at the way PR was not completely true to the original Privateer, the canons - with help from the devs - created Privateer Gemini Gold, a fork of PR. The canons publicly denounce WCU. The non-canons decided that not only was the limitations imposed on gameplay in PGG not conducive to a fun game, but they did not go far enough, so created Parallel Universe, something even less true to it's WC heritage that embraces fun over accuracy.



So you now have a triangle of groups - the devs with VS and PR, the canons with PGG who gets help from the devs, the non-canons with WCU and PU who collaborate with the devs on PR. It's quite an interesting thing to follow. It's quite a caustic atmosphere between the canons and the non-canons. At the end of the day, not everybody can always get along, and the canons are abrasive at best, with questionable forum policies and immature moderation the last time I encountered them.



Anyway, my point was that PGG is the most well known of all the projects. However, feedback isn't that great on the latest release 1.02 which new players are finding incredibly hard with a high starting difficulty. The PU team could flank PGG in terms of community by being a more fun game to play so attracting more players and contributors. And there's PR in the middle that will no doubt continue to, well, be in the middle.



I hope I got that all correct. Whilst it was a stormy path to the projects we have today, I think each project serves a niche and they can coexist harmoneously. It may even turn out to be one of those situations where the existance of one is what spurs on the other - Yin and Yang etc. :-)

Tuesday, June 12, 2007

Buy Me A Centurion

Privateer Gemini Gold 1.02 rc1 - the game bringing the classic commercial title Privateer kicking and screaming into the modern era - is ready and they require testers. They only provide a Windows binary, however the game is based on the cross-platform Vega Strike game engine and previous versions have had Linux and Mac binaries too.



PGG is just one of the variants to spring from the original Privateer Remake. Another one, Privateer Universe, seems to be gaining a bit of popularity - it adds to the gameplay whereas PGG strives to remain true to the original. It's a 3D space combat RPG, for the very few that don't already know.



Freeciv Tileset updates - Freeciv 2.1 imminent? Hmm, rumour mill, speculation, and sensationalism, all in one. ;-)



Er, "A Sauer Mod"


The so-titled Unnamed Sauer Mod is looking promising as the developer continues to make progress - now with zombies. In case you didn't read about it previously here on FG (I did mention it, right?) it is a single player FPS game where you take on a zombie infested habitation on Mars. It looks like it'll be a cross between Doom and House of the Dead in terms of gameplay although obviously it's a small team (one man?) effort so perhaps comparing it to commercial titles is a little unfair - but you know what I mean. Sauer allows for rapid map creation so it seems to be making the job a bit easier, as was the original intention of the Sauer authors!



Trophy development has resumed. Trophy is a Free Software top-down 3D-ish racing game. The new development brings the game up to date with the latest clanlib release and hopefully a new Trophy release will reinvigourate the project. :-)



I came across another top-down-ish 3D-ish racing game, - GeneRally although it is only freeware and only available for Windows. :-(



It looks cute. There's loads of user-created tracks to play and it seems to have a very active playing community. If only it was open source though, I'm sure it would be even better. Hmm, I moaned quite a bit about Simutrans not being open source and lo and behold yesterday things changed. Perhaps I should do the same with GeneRally? Then somebody can port it away from the monstrousity that is Direct-puke-X and educated people can play it as well as those 'dozey peons. :-D



Just because I can, here's another [this time 2D] racing game - Road Fighter, a remake of a classic game from the 80s which I'm too lazy to find information on. The source version is compatabile with Lin, Mac, Win but I think only a Windows binary is available to download. Retro but looks O.K. Enjoy!

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