Showing posts with label thesilverlining. Show all posts
Showing posts with label thesilverlining. Show all posts

Wednesday, February 20, 2008

Developing Games Takes Time


Zero Projekt


FIFE is starting to come of age. Although their tech-demo collaboration ended after a dispute between the two parties, Zero Project have continued their efforts and have settled on FIFE for their game project which has so far been two years in the making. To celebrate their second birthday they've put up an array of WIP screenshots. FIFE got a nice new layout for it's wiki too.



The Castle 0.8.1 has been released. "The Castle is a first-person shooter game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. Three main levels are included, packed with creatures, items, and sounds. The game engine is based on VRML, OpenGL, OpenAL, and all shadows are done by the shadow volumes approach." Interesting but not quite there yet.



Remember the classic game Theme Park (it started off the whole dang 'Theme X' genre)? Followed by the Rollercoaster Tycoon series (1-3)? Well these guys do and they are aiming to recreate, in open source glory, the ultimate theme park game. Theme Park Builder 3D just got it's inaugural source release.



Speaking of projects to create 'the ultimate of their genre', Transport Empire has come back to life. Started by members of the Transport Tycoon community, it had languished for years in the depths of design documents and decision making. Well last year somebody decided enough was enough, grabbed the bull by the horns and started coding - basically throwing the overbearing bureaucracy out of the window. Code is available from SVN and can now be compiled on Linux (for the brave only at the moment). It'll be interesting to see where that one goes in 2008.



Last but not least, one of my favourite projects GemRB released a new version, 0.3.0 and now you can [mostly] play through a bunch of Infinity Engine games (i.e. the Baldur's Gate series). Hopefully somebody will start creating a Free game that uses GemRB. :-)



On to a freeware game, The Silver Lining (a massive fan effort to make a top quality freeware game based on the King's Quest series) have a journal update where they show how they build up the 3D scenes used in the game. It's both pretty and interesting and shows just how much effort is involved for just a single aspect of the game. It's a Windows only game but I guess that's becoming less of a problem these days.

Monday, June 25, 2007

King's Quest

I'm not a big fan of just repeating what I see on the Linux Game Tome so I'll be brief about these two: Warzone 2100 version 2.0.7 and X-Moto 0.3.0 got released. The former is a bugfix release (which was sorely needed) and the latter quite a lot of new features (notably hotseat multiplayer) and a new maintainer.



A few days ago I lamented about Adventure Game Studio not being available for Linux. I really should do my research before making such assertions... it is. Not only that, there's this groovy project to take all the hassle out of finding and installing AGS games - the Adventure Game Goddess.

Forget about boring hand tasks and enjoy the games ... One click: the game is downloaded, installed and set up. One click: you are playing


How cool is that? You can even run Kings Quest VGA I using the AGS Linux version, with a few tricks. How cool is that as well? I wonder if the same process works with KQ VGA II? So many questions...



For those unfamiliar with the King's Quest series of games, it is probably the most promininent series of the genre. There's a lot of history and a lot of hardcore fans, many of whom were disappointed when Sierra was consumed by Vivendi Universal which eventually caused a rift with the lead author and the demise of the series after 8 games.



The Silver Lining


Some fans felt so strongly that they went on to create the The Silver Lining, a spectacular looking fan-made project to create a 3-game (or 3-chapter) continuation of the series. It was formerly entitled King's Quest IX before Vivendi Universal made them ditch the official affiliation. Sadly, The Silver Lining is closed source (but freeware) and Windows-only. I did lobby a while back to make them open source it and use OpenGL instead of DirectX but it fell on deaf ears. I must say, I was not enamoured by The Silver Lining tech demo either, whilst the stills look great the animation and scene transition was shakey at best, and there was a lot of aimless wandering around with very little to interact with. Still, it's just a tech demo, so I shouldn't be too harsh.



There's even a remake of KQ III (complete but Windows only and freeware) and KQ IV (in progress - although I'm not in the mood to read up on it but I bet Windows only and freeware). Project X looks interesting - produced by the same people behind the KQ III remake, Infamous Adventures.



I would do a KQ article with more information on and screenshots of each game, but it's too much freeware and not enough open source for my liking, so this little ramble will suffice and you'll just have to take my word for it that everything I mentioned looks at least ok or possibly even rather lovely. I reckon there are enough links to keep keen adventure gamers happy. ;-)

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