More bugfixes and balance tweaks once again. And some performance improvement
things, and pretty huge memory usage improvements when more than one savegame is loaded per run of the application.
Amongst the balance changes, all of the waves are now 3x larger than whatever they
previously would have been. The waves have been incredibly puny lately,
while the players' ability to deal with them (more knowledge-free
turrets, stronger economy in general, etc) has increased quite a lot. Aside from some problems lately with players being overrun with Zenith Electric Bombers and such (which was recently fixed), on the whole the risk from waves has seemed trivial compared to that from counterattacks, cross planet attacks, etc.
Having the difficulty and risk be a little more consistent can only be a good thing, as it will avoid those unpleasant surprises when something is suddenly 1000% more difficult after playing seven hours into a campaign. So that's something we're definitely wanting some last-minute feedback on, but I feel like the 3x buff is a pretty safe one, possibly slightly on the low side. All those turrets are pretty rockin' now, after all.
The goal is to have waves be as significant as they were in 3.0 or 2.0, or perhaps slightly moreso (as they are less frequent than they were in 2.0). My guess is that this change will suffice to get into that ballpark, and is pretty safe, but that it really could be more like 6x larger to really hit it. Again: feedback on this one from playtesting (not speculation, as the
balance has changed in so many other ways recently) is welcome.
This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they'll both be on the latest version, despite starting at slightly different versions.
Sunday, October 24, 2010
Blog Archive
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2010
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October
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- AI War Beta 4.022 Released!
- AI War Official 4.021 Released!
- AI War: Fleet Command 4.0 and AI War: Children of ...
- AI War Beta 3.908 Released - 4.0 Release Candidate...
- AI War Beta 3.907 Released!
- Trailers For AI War 4.0 and Children of Neinzul!
- Atonement (or Goat's Monthly Post)
- AI War Beta 3.906 Released!
- New AI War 4.0 Video Tutorials!
- AI War Beta 3.905 Released!
- AI War Beta 3.904 Released!
- AI War Beta 3.903, "The Performer," Released!
- AI War 4.0 and Children of Neinzul Coming on the 2...
- AI War Beta 3.902 Released!
- AI War Beta 3.901 Released!
- AI War Beta 3.900, "Taunts In Your General Directi...
- AI War Beta 3.801, "Lobby Revisitation," Released!
- AI War Beta 3.800, "The Refinery," Released!
- AI War Beta 3.719, "And There Was Much Rejoicing,"...
- QuarkStar Mission
- AI War Beta 3.718, "Humanity's Bruised Ego," Relea...
- AI War Beta 3.717 Released -- AI Carriers!
- AI War Beta 3.716, "The AI Pacifier," Released!
- AI War Beta 3.715, "The AI Strikes Back," Released!
- AI War Beta 3.714 Released!
- AI War Beta 3.713, "The Balance Destroyer," Released!
- A few interesting things
- AI War 3.712 OSX Installer -- First-Ever Public Ma...
- AI War Beta 3.712 Released -- Multiplayer Lobby!
- AI War 3.711 Windows Installer -- With Music Included
- AI War Beta 3.711 Released, Remaster/CoN Music Rel...
- AI War Beta 3.710 Released
- AI War Beta 3.709 Released
- AI War Beta 3.708, "The Salve," Released
- AI War Beta 3.707, "The Sledge Hammer," Released
- An update out of nowhere!
- AI War Beta 3.704 and 3.705 Released.
- The Reticule: Chris Park On Finances and Games
- AI War Beta 3.703 Released.
- Update On Children Of Neinzul Donations For Child'...
- AI War Beta 3.702 Released.
- Punchbag Artists
- Harvest Massive Encounter - awesome tower defense ...
- AI War Beta 3.701 Released!
- AI War 4 Beta 3.700 Released!
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October
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