At long last, AI Guardians have arrived! The first 40 of those ships (5 mark levels each of 8 ship classes) are now in, and a couple of them are pictured below. These are basically overlarge, fairly slow, and fairly powerful ships that guard guard posts and command stations -- until provoked.
In a lot of respects, they fill the same niche as turrets used to for the AI (the AI no longer gets any turrets, if you're just joining us), with two key differences: a lot more firepower is concentrated into each guardian; and the guardians have the ability to go on the offensive when you make them angry. That's hugely important, as it makes the counterattack risk from attacking a planet inherently higher.
Also in this release are some key changes to starships, and how the AI uses those. You'll be seeing at least one starship in every offensive wave now, which is one big difference. Additionally, the AI is now able to use starships in more than just the "planetary roamer" mode that they normally have been. This allows for attacks and retreats from starships, without those starships deciding to stick around permanently on the first AI planet they run into.
There are, of course, also a number of bugfixes. The issue with the high threat right at the start of the game on lower-than-high unit cap scales has been fixed. Additionally, we fixed the longtime issue of having at least a tiny bit of threat right at the start, simply by funneling those units into special forces during the first 60 seconds of the game. So not only is the core bug fixed, but there's now a safety value of sorts in place to keep it from happening again.
Also, a lot of the window/dropdown/tooltip height positioning issues have been fixed, with great suffering, by Keith. The z-indexing model for windows in Unity leaves a lot to be desired, and the documentation of that z-indexing model leaves even more to be desired, but Keith persevered and found a solution at last that seems to resolve all the issues. He's asked me to relay that any more bug reports relating to window draw order are risking bodily harm. ;)
Oh, and by the way -- the turret caps are higher again. With the starships and the guardians the way they are now, you'll need them.
This is a standard update that you can download through the
in-game updater itself, if you already have 3.701 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have
3.701 or later, you can download the windows installer for 3.711, or the OSX installer for 3.712. Once you do an in-game update, they'll both be on the latest version, despite starting at slightly different versions.
Friday, October 15, 2010
Blog Archive
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2010
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October
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- AI War Beta 4.022 Released!
- AI War Official 4.021 Released!
- AI War: Fleet Command 4.0 and AI War: Children of ...
- AI War Beta 3.908 Released - 4.0 Release Candidate...
- AI War Beta 3.907 Released!
- Trailers For AI War 4.0 and Children of Neinzul!
- Atonement (or Goat's Monthly Post)
- AI War Beta 3.906 Released!
- New AI War 4.0 Video Tutorials!
- AI War Beta 3.905 Released!
- AI War Beta 3.904 Released!
- AI War Beta 3.903, "The Performer," Released!
- AI War 4.0 and Children of Neinzul Coming on the 2...
- AI War Beta 3.902 Released!
- AI War Beta 3.901 Released!
- AI War Beta 3.900, "Taunts In Your General Directi...
- AI War Beta 3.801, "Lobby Revisitation," Released!
- AI War Beta 3.800, "The Refinery," Released!
- AI War Beta 3.719, "And There Was Much Rejoicing,"...
- QuarkStar Mission
- AI War Beta 3.718, "Humanity's Bruised Ego," Relea...
- AI War Beta 3.717 Released -- AI Carriers!
- AI War Beta 3.716, "The AI Pacifier," Released!
- AI War Beta 3.715, "The AI Strikes Back," Released!
- AI War Beta 3.714 Released!
- AI War Beta 3.713, "The Balance Destroyer," Released!
- A few interesting things
- AI War 3.712 OSX Installer -- First-Ever Public Ma...
- AI War Beta 3.712 Released -- Multiplayer Lobby!
- AI War 3.711 Windows Installer -- With Music Included
- AI War Beta 3.711 Released, Remaster/CoN Music Rel...
- AI War Beta 3.710 Released
- AI War Beta 3.709 Released
- AI War Beta 3.708, "The Salve," Released
- AI War Beta 3.707, "The Sledge Hammer," Released
- An update out of nowhere!
- AI War Beta 3.704 and 3.705 Released.
- The Reticule: Chris Park On Finances and Games
- AI War Beta 3.703 Released.
- Update On Children Of Neinzul Donations For Child'...
- AI War Beta 3.702 Released.
- Punchbag Artists
- Harvest Massive Encounter - awesome tower defense ...
- AI War Beta 3.701 Released!
- AI War 4 Beta 3.700 Released!
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