skip to main
|
skip to sidebar
Game
Tuesday, May 11, 2010
Like Chess, A Game Of AI War Has Three Abstract "Phases"
ABSTRACT
In-depth look at the
three phases of a campaign of AI War, and the way that strategies grow
and change over the course of such a campaign.
Chess, A Game Of AI War Has Three Abstract "Phases"
Newer Post
Older Post
Home
Blog Archive
►
2011
(947)
►
November
(125)
►
October
(72)
►
September
(60)
►
August
(78)
►
July
(30)
►
June
(55)
►
May
(99)
►
April
(32)
►
March
(50)
►
February
(217)
►
January
(129)
▼
2010
(302)
►
December
(63)
►
November
(28)
►
October
(45)
►
September
(17)
►
August
(35)
►
July
(15)
►
June
(9)
▼
May
(16)
Curatorial Vs Exploratory Game Design
Shotgun Debugger
Free as in F..Dragon History.. and cyberpunk
Penumbra engine open source (non-free 32bit librar...
Of Summoning Wars and RakNet
Combing Github for Games
Lugaru open source on GNU/Linux (64bit)
Like Chess, A Game Of AI War Has Three Abstract "P...
Designing Emergent AI, Part 6: The "Tempo," and AI...
Port and Configure - Specialists Wanted for Diablo...
Formula Retro
Ryzom FOSS: The Art
AI War 3.120 Released!
All Advice You Hear (Even From Me) Is Wrong
Tidalis Beta 0.407 Released, Major Updates and New...
AI War and Zenith Remnant Bundle 67% Off This Week...
►
April
(15)
►
March
(17)
►
February
(15)
►
January
(27)
►
2009
(209)
►
December
(28)
►
November
(20)
►
October
(29)
►
September
(20)
►
August
(26)
►
July
(15)
►
June
(21)
►
May
(15)
►
April
(9)
►
March
(13)
►
February
(8)
►
January
(5)
►
2008
(156)
►
December
(8)
►
November
(12)
►
October
(13)
►
September
(8)
►
August
(8)
►
July
(11)
►
June
(14)
►
May
(14)
►
April
(22)
►
March
(15)
►
February
(13)
►
January
(18)
►
2007
(113)
►
December
(8)
►
November
(6)
►
October
(8)
►
September
(18)
►
August
(22)
►
July
(23)
►
June
(25)
►
May
(3)