Thursday, November 12, 2009

Design Right: Demon's Souls


ABSTRACT
AI War
designer/programmer Chris Park takes a look at games other than his own
in his new feature "Design Right."  The goal of this new feature is not
to review games, but rather to look at other game designs and what they
do right.  First up is the surprisingly popular PS3 game Demon's Souls. 
DS has gotten almost universal praise from reviewers, has sold well and
has been popular with a good number of players, and has drawn criticism
and disbelief from a smaller group of players.  Chris takes a look at
the mechanics to analyze why those people who like it do, since it seems
like such an unlikely candidate to be so massively popular on the
surface -- brutal difficulty and simple combat do not often a great game
make, but there's something special here.

Design Right: Demon's Souls

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