Wednesday, June 17, 2009

Designing Emergent AI, Part 3: Limitations


ABSTRACT
Continuing the series
of articles about the AI in AI War.  Takes a look at some of the
limitations of emergent-style AI, and how those limitations can be
overcome by combining the techniques proposed here with other styles of
AI.  Explores the heavily hybridized nature of the AI in AI War itself,
and how AI for games in other genres might utilize some of the
hybridized approaches -- but more importantly, where the boundaries of
usefulness are for this approach (it isn't appropriate for racing or
puzzle games, for instance).

Designing Emergent AI, Part 3: Limitations

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