Showing posts with label lavirinto3d. Show all posts
Showing posts with label lavirinto3d. Show all posts

Wednesday, November 19, 2008

RPGs, Blood and Puzzles!

Fall of Imiryn r792
Annchienta is an isometric RPG engine. It is being used by the console-style RPG Fall of Imiryn (FoI), created by the same developer. The terrain is kind of 3D while everything else is good old pixel-ish sprites.



So how playable is the game? Well, it has NPCs and enemies, it has end bosses and maps and character levels and skills and spells. There is grinding and there are savepoints. Sounds complete? Oh right, story! It has story too. I don't know how much though, still have to find the right spot to catch some fish first...



EDIT: Oh, I forgot, I made a video recording of FoI, which you might or might not enjoy. Spoiler: I die.



I must admit that because of FoI I will go to bed one hour later than planned. (Is it clear that I'm trying to say that it's interesting enough to waste your time on it? Because I'm tired and not sure my phrase there is 'gettable'. O_o Moving on..)



Lavirinto 3D 0.6.2
Lavirinto 3D is now of version 0.6.2 and completely free: problematic sounds and music have been removed, sources of included library binaries are now included. There's even a WebStart version for people who are too lazy to open a downloaded file!



A reminder: Lavirinto 3D is a fun puzzle game which you should be playing right now if you haven't done so yet!



Putting Blood Frontier's new Carabine to good use
Blood Frontier! Ah, Blood Frontier, now that you have an energy weapon instead of the pistol, a new weapon called 'Carabine' and fun reflecting bullets, you're so much more unique and pleasure!



The reflecting bullets are a real joy! They are like billiard, just even more brutal! Unfortunately the effect is totally out of proportion to the current 'realistic sci-fi' feel of the game and I'm afraid it will be reduced a little or a lot. :|



You will have to get the Subversion version to join the newly added fun by the way. And if you're too lazy to check out the SVN, at least check out some of the screens I made.



Eisenstern inventory
The last jest for tonight is about the yet again awesome development going on Eisenstern-Subversion-side. (Cube2-based RPG, remember? ;) )



In the game you can now buy and sell and equip weapons and armor and spells (as items) and there are some wolves and bears around, which you can kill, so they drop money and re-spawn some minutes later. You get experience points and can level up. A new prototype map allows testing of those new functionalities.



I believe that also the first quest of the game got implemented: you can earn an apple by killing a bandit king! As always, it's so great to see the project becoming more and more of a game. Here's the screenshots link.

Thursday, October 2, 2008

Lavirinto 3D 0.6.0, Balazar 3 0.1, OpenAnno 2008.1, Pandora 2008 ordering deadline

Lavirinto 3D 0.6.0


Lavirinto 3D brings Zen wisdom, Pipes and Pac-Man together. It's a 3D version of the game Zenji [video].



The colorful levels and friendly music made me quite enjoy the stay and I even finished all campaigns. I noticed only one rudeness of the game: if you loose all your lives, you have to re-play all the levels of the campaign. :|



The game is written in Java (using lwjgl) and thus runs on every machine with a Java runtime environment installed. Just use the .sh or .bat script! The code is GPL and most of the media too. Some sounds were taken from Soundsnap, which is an non-free resource, and will be replaced soon.



Four people were involved in the creation: One lead designer, developer and visual artist, one assistant texture artist, one assistant developer and one musician. I think the end product is handsome.



Balazar 3, 2D version


Balazar 3 was released. It's a room-based slash and hack game, with some nice graphics in both 2D and 3D mode. It also supports multiplayer games.



Not being able to figure out how to install the latest Soya3D version, I only tested the 2D version. So far it feels very prototype-like: no plot, no quests, few enemy types. But the existing graphics look nice and most feature seem implemented. A little more work and it could become a nice time waster.



OpenAnno 2008.1 settlement


The real-time/city building strategy game OpenAnno was finally release [video] on October the first. You can download this first milestone for 32/64 bit GNU/Linux systems and 32 bit Windows systems.



I was hesitant to try it, fearing it would come not even close to it's role model Anno 1602 but when I tested it, I began to feel the fun of building the settlement and I wanted to build (not-yet implemented whoopsie) lumberjacks to build more houses to rise the population count so I could finally have (not yet existent) masons who would get stone from the (hopefully soon existing) mountains, so I would be able to improve the paths to pretty and speedy stone roads...



For a tech demo: nice! Of course the controls are not as nice as they probably will be but I'm eagerly waiting for the next release now! One thing though: the absence of mountains causes agoraphobia in me..



Detail of older Pandora concept render


In case you feel like pre-ordering the Pandora handheld GNU/Linux console: you have one more day. Next chance will be in 2009. The price range is 330-380 USD / 260 EUR / 200 GBP depending on what continent you order it on.

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