Showing posts with label foi. Show all posts
Showing posts with label foi. Show all posts

Tuesday, April 27, 2010

Open Source RPGs coming up: Dawn RPG, OSARE, FreeDink, Hero of Allacrost, FoI

The future FOSS Diablo-and-more-like Open Source Action RPG Engine has an art style which I can approve of. (I do not approve of the Diablo-and-more-like FreeDroid RPG's art style.)
OSARE will be close to feature complete in Fall 2010.
I assume this means that it will be a working action rpg engine with enemies, items and skills, but no plot or story, ready to be turned into a game.

If you feel that you can contribute something matching high quality of this project, check out the tasks page!

Dawn has very nice graphics and a decent demo with items, a fetch quest, enemies and spells. It's hard to beat -- but easy to exploit, due to pathfinding/collision fun stuffs.

Communication seems to work via mailing lists.

There's a little list of things I don't like:
  1. Slow walking speed (needs a run button)
  2. Huge sprite masks/collision boxes
  3. Two very Zelda™/Link®-like looking sprites..

Hero of Allacrost's release policy experiments result to a release early, release often philosophy.

There is a HoA subforum which is visible only to registered users, for discussion of the game's design. I find it irritating that a large part of discussions is hidden from non-registered lurkers, when it might attract participation. I wonder what other's think about such practice, which has also found its place in the DungeonHack project in this subforum, which is used for discussing a mini-plot/'module' called "Spider Forest". Please comment your experiences with partially hiding game dev discussions if you have any.

HoA also has forums that are developer-only, which feels very non-open to me (because it isn't :) ) but on the other hand the project is supposed to be 'closed' in the sense of 'dedicated developers instead of casual contributors'. What do you think about having part of the development hidden unless you 'promise' to become a dedicated developer?

Funnily enough, there are many projects which have 'closed' communication due to the simple fact that there are many users and developers who don't want to use mailing lists (in my opinion they are usually not usable for browsing, google groups should be acceptable for people used to forums, but GNU mailman is horrible in its default state, if you want to have an overview over existing threads.)

Fall of Imiryn: Hardly anything new about it. A few tweaks there and here in the svn.. If someone wants to test this, I'm looking into polishing the game so it can be 'finished' via a 'last' release. It is playable from start to end right now, but might be enhanced with a few content, without breaking any backs or endlessly continuing development. :) (suggestions welcome)

spoilers - tinyogg
The ..weird.. crazy action-RPG Dink Smallwood was released as open source (minus sounds and music) and is being developed as FreeDink.

I will try to spend some time for adding sfx to FreeDink - haven't started yet, even though I have quite the plan. I will use a github repository. Of course anybody is welcome to join in and there's probably nobody working on looking for music to add to FreeDink.

Hopefully there will be a 'full' release without missing audio soon.

Not a game, just an UI thought - gpl/bySa source - base
Let's have a little rant, shall we? X.org (the thing that makes Linux have graphics) often crashes, when a game force-fullscreens on me. This makes a sad qubodup D:. I wish games would have a 'select your video/audio configuration' window before game start or just start in windowed mode. :)

Wednesday, November 19, 2008

RPGs, Blood and Puzzles!

Fall of Imiryn r792
Annchienta is an isometric RPG engine. It is being used by the console-style RPG Fall of Imiryn (FoI), created by the same developer. The terrain is kind of 3D while everything else is good old pixel-ish sprites.



So how playable is the game? Well, it has NPCs and enemies, it has end bosses and maps and character levels and skills and spells. There is grinding and there are savepoints. Sounds complete? Oh right, story! It has story too. I don't know how much though, still have to find the right spot to catch some fish first...



EDIT: Oh, I forgot, I made a video recording of FoI, which you might or might not enjoy. Spoiler: I die.



I must admit that because of FoI I will go to bed one hour later than planned. (Is it clear that I'm trying to say that it's interesting enough to waste your time on it? Because I'm tired and not sure my phrase there is 'gettable'. O_o Moving on..)



Lavirinto 3D 0.6.2
Lavirinto 3D is now of version 0.6.2 and completely free: problematic sounds and music have been removed, sources of included library binaries are now included. There's even a WebStart version for people who are too lazy to open a downloaded file!



A reminder: Lavirinto 3D is a fun puzzle game which you should be playing right now if you haven't done so yet!



Putting Blood Frontier's new Carabine to good use
Blood Frontier! Ah, Blood Frontier, now that you have an energy weapon instead of the pistol, a new weapon called 'Carabine' and fun reflecting bullets, you're so much more unique and pleasure!



The reflecting bullets are a real joy! They are like billiard, just even more brutal! Unfortunately the effect is totally out of proportion to the current 'realistic sci-fi' feel of the game and I'm afraid it will be reduced a little or a lot. :|



You will have to get the Subversion version to join the newly added fun by the way. And if you're too lazy to check out the SVN, at least check out some of the screens I made.



Eisenstern inventory
The last jest for tonight is about the yet again awesome development going on Eisenstern-Subversion-side. (Cube2-based RPG, remember? ;) )



In the game you can now buy and sell and equip weapons and armor and spells (as items) and there are some wolves and bears around, which you can kill, so they drop money and re-spawn some minutes later. You get experience points and can level up. A new prototype map allows testing of those new functionalities.



I believe that also the first quest of the game got implemented: you can earn an apple by killing a bandit king! As always, it's so great to see the project becoming more and more of a game. Here's the screenshots link.

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