This one is a much smaller release than the last, but I predict that its effect on gameplay will actually be just as large. The main change here is that starship costs have been driven down substantially -- reduced about 33%, in most but not all cases. This makes the average combined metal/crystal costs of mark I starships closer to 80k rather than 120k, meaning that players can deploy more of them earlier in the game, more of them overall, and that they build faster.
Given the role that siege starships are intended to play against large aggressors, that's important. Excuse me -- antimatter starships. After running our poll for a while, that became the clear winner for a new name for sieges that would be more descriptive and less misleading. The description text for the animatter starship also makes it abundantly clear right from the start that their role is "capital killer," rather than their former (long ago) role as a siege cannon.
Enjoy!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
Thursday, August 4, 2011
Blog Archive
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August
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- 12 Shio - Karakter berdasarkan Zodiak Binatang Cina
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- PyWeek 13 (And PyWeek 12 Winners)
- BZFlag Tournament hosted by Ohava Open Computers
- Tidalis 85% Off On Steam
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- On OpenGameArt 2 and FreeSound 2
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- Cubosphere: First Beta
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- Some random FPS engine news
- AI War Beta 5.014, "Bulk Rate Starships," Released!
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- NO SMOKING ! !, Tidak Merokok Karena Allah
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- AI War Beta 5.013, "Resurgent Underdogs," Released!
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