On the surface, AI War seems to be a traditional real-time strategy,
not unlike its similar
space-based cousin, Sins of a Solar Empire, with large numbers of
units across huge, mostly
empty, maps. However, this assumption would largely be inaccurate.
Instead, AI War is a rather
novel blend of RTS, tower defense, grand strategy, and, strangely
Warcraft III “creep crawling.”
Blog Archive
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2009
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July
(15)
- AI War 1.011 Released (Free DLC & Player Suggestions)
- AI War Comes To GamersGate!
- On Goals: For Love or For Money
- Thoughts on Piracy and DRM
- CaptainD's PC Gaming Blog: First Thoughts On AI War
- The Wargamer Review of AI War
- Interview: Stephen Carlyle-Smith aka Me_Programmer
- Dragonica - Game Review
- UK Gamer Interview with Chris Park about AI War
- Designing Emergent AI, Part 4: Asymmetrical Goals
- techZing 10 - AI War
- AI War 1.010 Released (Free DLC & Player Suggestions)
- 0 A.D. Now Open Source
- AI War 1.009 Released (Free DLC & Player Suggestions)
- Berusky, Overgod, and Allegro
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July
(15)