"Justin and Jason talk with Christopher Park, founder of Arcen Games
and developer of a space-based RTS game called AI War: Fleet Command,
about how he was able to release a sophisticated computer game in under
seven months and create a formidable artificial intelligence in only a
matter of weeks. The discussion also covers the marketing of an
independent game, cooperative game play, multi-threading, optimizing
.NET, LINQ, GPUs, SlimDX and the future of artificial intelligence."
Listen to this
podcast on techZing!
Saturday, July 18, 2009
Blog Archive
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2009
(209)
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July
(15)
- AI War 1.011 Released (Free DLC & Player Suggestions)
- AI War Comes To GamersGate!
- On Goals: For Love or For Money
- Thoughts on Piracy and DRM
- CaptainD's PC Gaming Blog: First Thoughts On AI War
- The Wargamer Review of AI War
- Interview: Stephen Carlyle-Smith aka Me_Programmer
- Dragonica - Game Review
- UK Gamer Interview with Chris Park about AI War
- Designing Emergent AI, Part 4: Asymmetrical Goals
- techZing 10 - AI War
- AI War 1.010 Released (Free DLC & Player Suggestions)
- 0 A.D. Now Open Source
- AI War 1.009 Released (Free DLC & Player Suggestions)
- Berusky, Overgod, and Allegro
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July
(15)