Our beta testing has proceeded exceptionally well, and at this stage
we are hovering at or around zero known issues. Things have been going
so well, in fact, that we've decided to bump up the release
date once again -- at present our target is May 15th, just ten days
away. Not all digital distribution services will immediately carry it
on that date, but it will be available for purchase through our site at
the very least, and other services will likely follow in the weeks and
months afterward. More details on that as the date approaches; we will
also release a demo on or before the 15th, but we will not be accepting
preorders.
Now that the game is more finalized, we've once again updated the
Gameplay, Features, and Mini Strategy Guide sections for AI War. The
Mini Strategy Guide has seen the largest update, with the amount of
content in it almost doubling. Also: if you haven't yet noticed, we
added forums to the site a few weeks ago.
Tuesday, May 5, 2009
Blog Archive
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2009
(209)
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May
(15)
- Games As Art... Or Not
- The Case For Co-Op Games
- AI War Comes To Stardock's Impulse!
- AI War 1.003 Released (Free DLC)
- Fellow adventurer, turn back while you can!
- AI War 1.002 Released (Free DLC)
- 4Story
- AI War Trailer
- AI War 1.001 Released (First Full Version, Plus Mo...
- idTech engine game news
- AI War 0.940 Released (With First Free DLC)
- Designing Games In A Vacuum
- AI War Demo And "Advance Release" Now Available
- Sauerbraten Trooper Edition, first playable Mark I...
- Release Date Moved Forward Again!
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▼
May
(15)