Showing posts with label vegawars. Show all posts
Showing posts with label vegawars. Show all posts

Wednesday, September 26, 2007

Return of the Jedi Gamer

WWWWhaaaat?! 3 days since I last posted? Disgraceful.



Oh well, trying and make this one interesting I guess! ;-)




Blood Frontier


Blood Frontier, a single player FPS using the Sauerbraten engine, has seen it's first alpha release become available for download. As it's a Sauer mod, it works on all major platforms. It aims to provide an atmospheric single player experience with depth, one of the major missing open source genres. The game development will be open source but I don't think there's anything in SVN yet as the main author doesn't know how to use SVN - but that'll change.



I think games will start emerging from the Sauer stables now the engine has matured a bit. There are thousands of game modders out there producing content for free for commercial titles, and I think Sauer could attract a lot of those if the community makes a lot of noise about it. Of course, it's not perfect, but community projects can be improved and cater to the community, so it's a powerful platform for creating Free games.




Vega Wars


Let's start with the first screenshots of Vega Wars - a marriage between Vega Strike and Vega Wars. Whilst these are simply Star Wars models in-game, creating a decent amount of game content is one of the most time consuming aspects of mod-creation (and Vega Wars is a mod) so it's good to see that part being made significantly quicker by gaining access to the vast majority of required models, all of which are of considerable quality in both detail and accuracy.



Speaking of Vega Strike, development is very active at the moment and there's only a few minor things left to do before the next major release. There are still a lot of improvements to be made to the game but the combination of active development and an active community will see to that. Hopefully from no onwards releases will be more frequent and less signficant.



There's another Egoboo Resurrection release. Version 2.4.3 is another impressive update and if it keeps going Egoboo may actually be better than it's predecessor. Saying that, it looks like SoulFu is becoming fully open source with talk of a Sourceforge project appearing in the near future to manage development. Egoboo is still only distributed as source and a Windows binary, but the source version should (I'm told) compile on Linux although a few graphical glitches still remain.



Time to take the two Free Gamer hounds for a walk, lest they start eating my feet in nervous desparation.

Saturday, September 15, 2007

Not Dead

Nope, I'm not dead, just caught up in doing real work so time has been at a premium lately.




Eat the Whistle


Also not dead is arcade football game Eat the Whistle. They have migrated to SVN as they build up to a new release. 'They' could mean just 'he' or just 'her' as I'm not quite sure how many people are working on EtW but the good news is it is being worked on. It's a fun game to play but suffered from being very buggy so hopefully this release will bring it a new lease of stable life.



What has been dead has been my Freshmeat inbox - no notable game releases for a while apart from Widelands, Bub Brothers, ja2-stracciatella, Wormux, and Xarvh. And those are just the ones on the Game Tome. Still, like I say, Freshmeat has been quiet. ;-)



Xarvh is not linked because it has been renamed to Everborn. It's a turn-based multiplayer fantasy strategy game, with real-time battles, born as a clone of Simtex's Master of Magic. In case you didn't know.




Star Wars Warlords


The other news centres around Vega Strike being close to release with massive SVN updates making it much faster to load/play. Also the Star Wars mod for VS, imaginatively named Vega Wars, had some very good news in that it has access to a slew of Star Wars models from the Star Wars Warlords project (a mod for Homeworld 2) that simply need converting to a format VS supports - which means a playable release of that project before the end of the year is quite realistic possibility. A Free Software game featuring some of these models is an exciting prospect!



I will probably come to an agreement with some other FreeGameDev forum members on posting here so that, should I forget or lose a limb, somebody else can step in and take on the mantle of bringing you all the fascinating Free Software game news. :-)

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