Showing posts with label ultimatestunts. Show all posts
Showing posts with label ultimatestunts. Show all posts

Thursday, January 31, 2008

Updates Galore



Iris2

There's quite a few updates that have not caught the public eye in the last few days:






NewCol


NewCol is, "a game based on a classic map engine displaying forests, rivers, mountains and seas with a textured relief map, gaussian random number generator and z-buffer like algorithm." It's obviously inspired a bit by colonization, but it looks very original in it's design. I wasn't able to find a direct link to the screenshots page so you'll have to go their yourself.



Finally, one of my favourite projects Scourge has seen some great improvements lately. There's a lot more people contributing to the game and, thanks to the increased visibility of Free media out there, has gained some impoved models. The SVN version of Scourge is pretty damn good and the game only really needs some decent character models to become one of the more impressive Free Software games available.



Do you want to find some open source media for your game? Then these are the two places you should start:





Uh... I posted way more than I intended to... I need a cup of tea!

Tuesday, October 16, 2007

Freeciv 2.1rc1

Freeciv 2.1rc1 is now available for download. I haven't yet played it but at first glance there's no 'save/load dialog implemented' in the SDL client part of the news announcements - which means, well, the SDL version is still incomplete. Also, at the moment, only source packages are available for download but expect binaries to follow soon.



Ultimate Stunts 0.7.3 is also out. More iterative improvements to a game with a long development history.



I'm looking for award suggestions, as I want to push the Free Gamer 2007 awards in November/December. (Won't that be a change, a set of awards whose year represents the actual year they apply to?) You can suggest in the forum or feel free to suggest in a comment here.



Anything else I can fit in with 30s left on the clock? The LibreGameWiki seems to be doing well in terms of collecting information on all the Free Software games out there so check it out if you have a minute. There's still quite some way to go (still a lot of missing / uncategorized games) but it's good to see Kiba & co sticking at the task in hand. Too many people start something then give up before it's even off the ground when it's not an overnight success.

Wednesday, August 8, 2007

Ultimate Stunts

Did you miss me? ... Tough luck, I'm back! ;-)




Ultimate Stunts Editor


Ultimate Stunts 0.7.2 is out with an improved and integrated track editor, a new car, and a few other minor improvements. I like this project, even if it isn't the best or most complete amongst the Free car games out there, it just has a nice vibe about it.



On the topic of car games, The TORCS guys are running a robot championship. If you think you can write a nice racing robot AI and win the prestigious TORCS Endurance World Championship 2007 then sign up and get involved! More details are on the TORCS website.



Whilst checking for [sadly no meaningful] updates to the Combat Simulator Project, I came across Delta3D (although I'm not sure if CSP uses it). There seem to be a few fairly well featured but not-so-well-known open source 3D game engines out there. Somebody brought up Sylphis3D in the FG forums. JCRPG and Air Carrier use jMonkeyEngine. Are there any other good but lesser-known open source 3D engines out there?

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