Showing posts with label ufo2000. Show all posts
Showing posts with label ufo2000. Show all posts

Wednesday, March 4, 2009

UFOs and Post-Apocalyptic Adventures

There's another monthly overview of developments for UFO:AI, the 3D turn based tactics game where you see off an alien invasion of sorts. Development is happening at an impressive pace, with a lot of new minor features and improvements to existing features. The changes affect many aspects of the project, and as such I won't summarize them here. Read it for yourself on their website. (No permanent link to the update, sorry.)



Speaking of UFO games, I do wish UFO2000 development would return. I have an affinity for the original game and I really hoped UFO2000 would emerge as a playable single-player game. It hasn't yet, and looks like it never will, which is a shame. They have a gorgeous website though.



FIFE world seems to have taken off a bit lately. FIFE is a 2D isometric game engine. It was originally created for the purposes of being a Fallout engine but evolved.



Shortly after stepping down from management duties from FIFE, project manager MvBarracuda announced PARPG - Post-Apocalyptic RPG - to the world, a game that uses FIFE to create a new, erm, post-apocalyptic RPG. I think he'd gotten a bit tired after many years working on FIFE - when you work on an engine sometimes the end result is less tangible and harder to motivate yourself for.



The announcement of PARPG seemed to galvanise the FIFE community, with new and old faces now popping up to fix and featurize FIFE after a fairly long quiet spell in development. There seems to be a lot of interest in contributing to PARPG with threads like this popping up in the forum. It seems they are looking primarily for C++/Python devs at the moment.




Unknown Horizons
OpenAnno has been renamed to Unknown Horizons, partly because the name OpenAnno sucked but mainly because Unknown Horizons is an original game and not an Anno rip off. I do like the new name.



Unknown Horizons is a 2D realtime strategy simulation with an emphasis on economy and city building. Expand your small settlement to a strong and wealthy colony, collect taxes and supply your inhabitants with valuable goods. Increase your power with a well balanced economy and with strategic trade and diplomacy.



Zero Projekt
Zero Projekt celebrated 3 years of active development and it's looking as nice as ever. There's some beautiful graphics in that game. Annoyingly for me site updates/news tend to be in German with English updates being somewhat sporadic.



With 3 promising active game projects on the go, the FIFE community future looks bright.



Like Morrowind? OpenMW 0.6 got released. Still, you need Morrowind to play it, and that's not Free, so...




DungeonHack
However, a project that is Free software and Morrowind (well, more Daggerfall) inspired is DungeonHack. There's lots of interesting development noises going on in the forums - that's one to watch for 2009. There's an imminent demo which is the culmination of a lot of refactoring and project reorganizing and new technology adoption, but the next version after that will be where things start to get interesting as several procedural generation techniques are surfacing in their subversion repository.

Wednesday, October 3, 2007

Scourge-erific

Time flies when you're forgetting to do things, like update this blog. Damn, I make a post, have a nap, get distracted, and 6 days later I remember I was supposed to be posting again. I have umpteen drafts of half-finished opinions; games get released and I don't know about it. I need to invent an army of workers that will mine the web and report for me.



The Free Gamer forums got a facelift thanks to Qudobup, the guy also behind the look for Free Gamer. It looks really cool and since the forum supports RSS you'll see a few forum-related things going into this site in the nearish future.



Scourge 0.19 got released! Yay! No changelog on the site? Boo. Seems like binaries will eventually be available for all major platforms and will appear on Sourceforge. Despite the lack of information about this release on the site, having monitored Scourge development for a while, I can say 0.19 contains some really cool new features - outdoor environments and more storyline - and some important improvements - much better AI for route finding. It's on the cusp of being a really good game. All it needs is some slightly better artwork.




UFO2000


UFO2000 have had a major new release. Also their website got a facelift and it's probably one of the best looking FOSS game project pages you'll see. Beautiful. Somebody (fan? developer?) commented on a previous post that the community is struggling for players. UFO was (is?) a great series but it's primarily a single player game. I don't see how the multiplayer version can be quite as fun as a big part of the game was building up your team and researching new technology as you waged the war against the alien onslaught.



If the UFO2000 team could focus on a single player version I think they would see their community grow significantly, but they've got a lot of catching up to do with UFO:AI which has focused on SP from the beginning. Still, I do have a soft spot for UFO2000, having observed steady progress for many years on the project. Seeing the gameplay video on the UFO2000 site made me yearn for a single player edition. I want a game I can tackle at my own pace, y'know, multiplayer games tend to favour those who play a lot.



Battle Tanks is another multiplayer-focused game that looks great, and version 0.6 was released the other day. I'm tempted to try it, but again that multiplayer angle just doesn't appeal to me. Even if they offered a simple single player edition where you fought bots, that'd be fine. Please, let me play with myself. I mean, er, um...



I want to say more but no more time. I'll try to be more regular, perhaps doing shorter posts if I'm in a rush rather than no posting at all.

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