Showing posts with label tuxracer. Show all posts
Showing posts with label tuxracer. Show all posts

Tuesday, September 23, 2008

Colonel Mustard with the pipe in the study

Mystery semi-solved. Whilst the domain appears gone, the Open Racer forum and wiki are still online although just a bit (a really big bit) harder to find. Oh and it's still not open source, which is kinda lame.



Meanwhile check out a racing game that is good and exists and Free Software. Like TORCS (solid game, upcoming 1.3.1 release), or Ultimate Stunts (freeform driving fun), or VDrift (potential amazing). There are a few others, but I'd recommend those 3 first. What's your favourite Free Software driving game?



Curiously, also, Open Racer was the name of a dead fork of Tux Racer, which now lives on as Extreme Tux Racer, which itself was a fork of PlanetPenguin Racer, also a dead fork Tux Racer. Fork that. You may be forgiven for thinking that the Tux Racer project is cursed, but fortunately the ETR guys are doing a bit better and the game has landed in Ubuntu. A new physics implementation is in progress, and 0.5 should be around sooner rather than later. See developer discussions for more details.




Leadgolem's Inventory Concept

Scourge Outdoors

Ilya's Inventory Concept


Scourge development has been a hive of activity lately. There's proposals on a new inventory system, lots of optimizating, and in general the game is looking very cool. Does anybody know much about animation systems? Think having a human model and dynamically overlaying parts of armour or clothing and how that would all tie together with animations etc in 3D. If you know about that, contact the Scourge team as they are looking for advice.



There's been a lot of nice new features added to Scourge this year - outdoor areas, cutscenes, new storyline, graphical enhancements galore, and lots of cool models of armour etc. The one bit limitation at the moment is the limitation in model format support, especially character models - currently just md3 is supported. The whole armour-character combination could be a compelling enough reason to see a move to a better format. I like the project a lot and hope to see a few more contributors when such limitations are overcome.



Tikiwiki does suck though. Usability nightmare.



On a related note, Scourge contributor Ilya created a lovely 2d inventory system which won't be used in Scourge but is really nice. Screenshot on the right, more information and images here. If you have an alternative project please suggest because it'd be a shame to see such lovely pixel art go to waste.



Development of netPanzer has been active lately and the current developer is looking for input on the development direction. If you have any affinity for the project, it would be a good time to chime in! Me? I'd love to see single player. I downloaded it... multiplayer only... off. That's a cold and simple truth.

Friday, August 31, 2007

Common Media Project and loads more

The first major community effort is coming out of the FreeGameDev community. It has been identified that the major weakness in creating quality looking Free games is the lack of Free art - either hard to find or just non-existent. So, we will be creating the first Common Media Project. As yet untitled and unorganised, it will be an effort to create a set of quality artwork for a specific genre - the fantasy genre is looking like the choice of the involved artists - that will be hosted in an easy to find / use place so that Free game developers can easily use this common media to create the basis of their own game before branching off in their own artistic direction once they attract contributors. Games like Scourge, JCRPG, Xarvh, 8 Kingdoms, and the many other open source fantasy/medieval games out there.



Speaking of new projects, FIFEngine and Zero Projekt have announced that they will collaborate to create a commercial quality techdemo (i.e. mini-game) that will showcase FIFEngine as a platform. More on this tomorrow.



The guys attempting to revive the Tux Racer / Planet Penguin Racer project under the new moniker Extreme Tux Racer are, despite not meeting their own scheduled expectations, keeping at it. They have a spiffy new logo!





Well, well, what have we here... the inaugral release of Silver Tree, brainchild of Battle for Wesnoth creator Dave White. Given the "resources" he has at his disposal - some of the core Wesnoth developers and artists are also set to contribute to Silver Tree - this really has to be a project to watch. Still, it's early days for this 3D RPG and it's hybrid real-time and turn-based gameplay. I couldn't get it to compile (admittedly not trying to hard) so I'll wait a bit.



I wonder if Silver Tree signals the "end" of Wesnoth development - in that it has gotten as far as it can really get as a game, besides bugfixes, new campaigns etc - as the core team are essentially moving on.



I see Auteria on the game tome. Not Free but freeware, YA3DMMORPG. (Yet Another...) 'Nuff said. (The name makes me think 'autism'... nothing to do with the quality of the game, just the the name.)



An up-to-date Linux port of Egoboo Resurrection is almost a reality. It is buildable although there's a few reported issues. It looks like a public SVN is going to be made available, good news for the project, so helping out with development should be easier. The lead developer Zefz has been working hard on it in an unintentionally private manner.

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