Showing posts with label spring1944. Show all posts
Showing posts with label spring1944. Show all posts

Thursday, October 14, 2010

A few interesting things

Hello again from the dark side of the moon (at least it's equally remote ;) ).

Today I have some assorted news of projects previously featured and one new one. Lets start with the latter:



ArcanumAlive or OpenArcanum is a engine re-implemention and assets replacement project for the game Arcanum. It somewhat recently also got a Linux port, and seems to be progressing nicely so far/again.




ArcanumAlive


Some RTS news

Totally unrelated, the previously featured MegaGlest has been updated to version 3.3.7 which brings a series of nice improvements to the game (including a MacOSX port). Some time ago a much improved version of the WW2 themed RTS Spring1944 was released, and the engine it is based on also got a bunch of updates lately.

Finally some FPS news



For the readers with a short attention span, I left the FPS news for the very last (so that they don't read it :p). Recently Irritant the creator of AlienArena released some news about the upcoming version, called 2011. The main feature is probably ODE physics integration, but the new maps look nice too as seen in this video:



But that's all for today. Hopefully we will see an update by the other authors of this blog soon ;)

Thursday, December 31, 2009

Non RTS strategy games

An update so quickly? Behold the Free Gamer world is coming to an end. :p



So, we mentioned some promising RTS games in the last update. OK, I forgot to mention Spring1944, but I am also a bit reluctant to mention Spring and its mods since it is such a pain in the backside to get it running correctly. :(



Back on topic... there a quite a few really great non RTS FOSS strategy games. I guess I don't really need to mention the classics to the typical reader of this blog, but Wesnoth, FreeCiv, FreeCol and UFO:AI are all very playable and good looking games! However there are others that get less attention and also some that show great promise!



Advanced strategic command


Advanced strategic command is one of those that gets relatively little news coverage, even though it is a really playable game. Granted, its graphics are pretty much the same as its big inspiration, the classic Battle Isle series, but that doesn't necessarily make them bad, right?


A new version was just released a few days ago, which finally also includes a tutorial for those new to this type of game.


Also interesting is the (German) Project: Battle Planets, which could be described as a MMOTBS based on ASC. It is not quite what you would expect from this description as most of the MMO part is done manually by human game moderators, which exchange ASC games states between players (sorry, it is a bit hard to explain exactly ;) ).


A similar game to ASC is Crimson Fields by the way, which has found its way to many mobile platforms.



Widelands


Another often neglected game is Widelands, which is obviously based on the classic game the Settlers (no not the Settlers of Catan, check Pioneers for that).





The graphics could still be improved a bit, but it is shaping up to be a very faithful and fun re-implementation of that great classic game.



Unknown Horizons


While we are at FOSS re-implementations of great games... Unknown Horizons is continuing to become a Anno1602 clone of epic proportions. ;)





It is not quite at the point where it could be described as a fully playable game yet, but you can expect it to become one relatively soon, I guess! (Another not quite playable but really promising game worth surely mentioning is FreeOrion by the way).



8Kingdoms


Last but not least, there is 8Kingdoms, which really is one of those games people don't even try after having a short glance at the screenshots. Yes, it's programmers art, albeit one that at least tried to hide it by having a plastic-like style for the figures. ;)


But if you actually try it, you will realize that even though it is a bit rough around the edges (why can't I set a custom wide-screen resolution :( ), the game play and the engine is already quite advanced.


What this game clearly needs is an artist taking over the graphical matters, and then this could quite quickly become one of those true FOSS strategy game gems!

Monday, January 14, 2008

UFO:AI vs Apricot vs Glest vs... crikey

Quite a lot to cover, simply because there's a lot of small items that have backed up in my little "FG updates" list which I've been waiting to pool together.



Firstly, the "big" news in that UFO:AI 2.2 got released. There's plenty to write home about, tons of new features, and it's an awesome game. I'm not a great fan of some of the micro-management although it's part of the original X-COM games so understandably part of UFO:AI - I would like to see some automation aids (auto-assign ammo etc) - but that aside this is a really, really good game. If it was released as a commercial game it'd be respected, and because it's Free Software it's only going to get better. Here's a video:





So, the Apricot project is gaining pace. They have still to decide on what type of game they are making. I hope they make, out of their choices, a platform game. I must say, I really disagree with some of their assertions. If a platform game is "heavy on the engine" then I feel sorry for the engine - platform games have very little landscape on-screen at any one time and a good 3D engine should be able to isolate displayed content from off-screen content in order to retain speed. "Lots of work" to create levels? Out of all genres platform games really lend themselves to tile-based layouts with lots of reusable content, so with a half-assed level editor map creation should be pretty easy even if level design is a fine art (but isn't it with any genre).




Spring 1944

Glest: Domineonic


How cool does that look!?



Spring 1944 is a world war II mod for TA:Spring and it looks F<censored/> ACE! With Spring and Spring mod installation getting easier in recent releases and some mods really coming along with their content, there's a lot to be excited about. :-)



Talking of open source RTS games, Glest and it's mods are moving along nicely too. There's the 2nd SST:LD release (think I covered it a while ago, but no harm repeating it), a Norseman mod (beta), and an upcoming Domineonic mod (alpha). The Domineonic mod especially looks very, very promising.



Too much to go into detail with really... ;-)



Last but not least, Privateer Universe made a release and quickly followed it with developments meaning they no longer are a "mod of a mod", breaking away from the old Privateer Remake and updating to use the latest version of Vega Strike. That's all still in SVN (compilation instructions) but they are making good progress.



Privateer Universe aims to expand upon the original Privateer universe in contrast to the strict canon remake that is Privateer Gemini Gold.



TOOMANYCOOLTHINGSHEADABOUTTOEXPLO..........



(Think of a dead dial tone)

Tuesday, July 24, 2007

New TA:Sring Release

Star Wars: TA

Spring 1944


TA:Spring 0.75b2 is out (a few days after 0.75b1). These are the first releases under a new lead since the previous stable versions. TA:Spring is a spectacular 3D RTS based largely upon Total Annihilation, although these days you do not need TA to play Spring. It has a very healthy mod scene with some amazing looking mods.



One such mod is Star Wars: TA. It is, unsurprisingly, set in the Star Wars universe. It looks like the realisation of every 1970s kid's dream - commanding your own army of stormtroopers annihilating those rebel scum. (Yes, The Empire Strikes Back was by far the best of Star Wars movie. You are wrong if you disagree.)



Another exciting mod is Spring 1944 which looks really promising but is yet to be officially released so I don't know if you can play it yet. So this screenshot will have to do.



Do you like old school (NES) Zelda RPG and do you not really care about uber graphics? Monster should be good fun for you.



Worldforge keep up their steady progress. It will be interesting if all the years of work ever culminate in a playable game for this ambitious project. It's all about RPG and expansive 3D worlds.



Speaking of 3D RPG... the MMORPG Planeshift got updated as well. It still looks nice, it still has non-free media. Last time I played it was a while ago (it was a bit boring then - I ran around a town for 30 minutes then gave up) and it looks pretty sweet these days.

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