Showing posts with label rigsofrods. Show all posts
Showing posts with label rigsofrods. Show all posts

Monday, January 10, 2011

Stunt Rally 1.0 plus Pioneer and LambdaRogue

I thought I'd come out of the desert back to this oasis of fun for the evening. Some emails to the freegamerblog gmail account (yes - I check it, sporadically) prompted this post. I do try to respond to everybody, even if sometimes I leave it a few weeks *cough* or months *cough* between logging in to the account.



Stunt Rally



Stunt Rally is a modification of VDrift which takes the VDrift physics engine and adapts it to the Ogre3D graphics engine. Add in a few really nifty Ogre3D-based components (terrain etc) and you have a very cool FOSS rally game! Since it was originally mentioned on the blog a few months ago, progress has continued unabated and the game has improved a lot.



In fact, the 10th public version - Stunt Rally 1.0 - just got released! 35 tracks to drive on, in 6 sceneries, and 7 cars to choose from. There is also a fully functional Track Editor to create your own tracks or modify the existing ones.





Above is a gameplay video of Stunt Rally. There's also a track editing tutorial (part 1, part 2) and more videos on the authors YouTube page.



Rigs of Rods



Another cool driving/flying/anything game is Rigs of Rods and development activity continues with the project more than ever since it became open source. Here is the 2010 RoR tech demo video:





Another cool, if less exciting Rigs of Rods video is this showcase for a hill climbing map. It does include some dodgy physics and trees, but the damage to the overturning cars is impressive and some of the views are spectacular.



I do wonder, so very publicly, if RoR suffers from being a bit too flexible. I mean, I don't see much 'game' in there. Lots of simulation, but the idea of loading crates or driving articulated lorries over hilly terrain... it just doesn't appeal to me. Racing on Stunt Rally does. Perhaps that's a challenge for the RoR team in 2011 - to present a more fun side to the game in addition to the simulating nature of it. Then again, simulating is fun for some.



...this post is turning out a bit longer than I planned. Let's be a little less ponderous.



LambdaRogue



LambdaRogue 1.6 just came out. This graphical rogue like looks fun. If you like RPGs but can't get into the ASCII nature of most rogue-likes (i.e. like me) then this is worth a download. It comes with both hi-res and lo-res tilesets.





LambdaRogue


Pioneer Space Sim



Pioneer. This is wicked. Dynamic planets. Check out these gorgeous screenshots (lifted from this thread). 'Nuff said.










Pioneer Space Sim


I'm off before I start to write an essay on the latest Free Software games...

Wednesday, February 11, 2009

Rigs of Rods goes Open Source and Glest 3.2

Rigs of Rods is going open source. How cool is that?



Rigs of Rods (also known as RoR), is a truck, car, airplane and boat simulator. You can drive, fly or sail in total freedom in an open environment. What makes RoR different to most simulators is its unique soft-body physics: vehicles chassis and wheels are simulated in real-time as flexible objects, giving the simulation an extremely accurate behavior, while allowing the vehicles to be simply specified by their structural composition, as a network of interconnected nodes (forming the chassis and the wheels). Crashing into walls or terrain can permanently deform a vehicle in a realistic manner. In addition to its unique soft-body physics, RoR also features an advanced flight model based on blade element theory, allowing the accurate simulation of any airplane, base on their physical dimensions and wing airfoils. It also features an accurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell.


Thanks to Mantar for the heads up. Here's a video showing just how cool it looks:





Well Glest 3.2 is out. Which is interesting given I proclaimed official Glest development dead* and Glest Advanced Engine to be its successor. It's like I just made it all up. Only I didn't, there was a thread where the official Glest developers stated that GAE would become official Glest. The link now goes to an inaccessible page. However, I'm not the only one who found it and logged it. Sadly Google obviously hadn't, since there's no cache available.



* FYI "Glest is dead, long live Glest!" is a play on "The King is dead, long live the King!" I didn't mean it was actually dead.



So, either the good news is that the main Glest developers have returned, or that the Glest team (new and old) has decided to make things look a little more cohesive, or somebody is playing a practical joke on me and posting grumpy anonymous comments implying that I am inciting trouble. Either way, it's great to see a new Glest release.



Glest 3.2 brings Lua scripting support, a new tileset, and tutorials as its primary features. I think more was expected, but given the lack of activity, the developers decided to push out a toned down 3.2 release instead.



Freelords tech release 0.03 has been released. Ignore the website, which says 11th Feb 2008, it's a typo. New graphics and new features, although it is still not quite playable yet.



Some other releases that piqued my interest: Neverball 1.5.0, Tennix 0.7.0, Vacuum Magic 0.9.





In the article reviewing simulation games, I lamented a lack of documentation for Simutrans. I was a bit off, there is plenty. It's just a bit scattered. For those who want to try it, I suggest starting with the wiki and specifically this page on transportation basics. There are also several errors in the article that stem from me writing it ad hoc and not proof reading properly, but I'm too lazy to correct them.



In the comments somebody offered to help out with FreeTrain development, the didn't leave any contact details and didn't get in touch. Still looking for help from C# developers for FreeTrain. Please leave details or email me - freegamerblog at gmail.



There did seem to be a bit of a negative slant from some commentors on the article in general. There were those lamenting that there is no depth (5 playable games not enough for you?) and those lamenting that Lincity-NG was not enough like Sim City 2k (no-win scenario, if it was a clone there would also be complaints). Come on guys and gal! Lighten up a bit!

Blog Archive