Remember when we talked about Lugaru getting ripped?
I just got reply (twice) from Wolfire that the licensing information described in this file is correct. [first ticket (img) | second ticket (img)]. Probably the permission was given in private conversation or in the hidden Wolfire forum.
I'm so glad they did license hard-to-recreate data as open content! Hopefully some completely free/open source project will come out of this. (There are many more steps/files to go though.)
Showing posts with label lugaru. Show all posts
Showing posts with label lugaru. Show all posts
Tuesday, February 22, 2011
Friday, February 11, 2011
Ripping off Open-Source-Engine Games: Lugaru
Lugaru is a proprietary game. The Lugaru source code was released under GPL. The Lugaru game data was released under a "freely redistributed for non commercial purposes" license. Here's an explanation by Wolfire but it's basically just like Quake, only that the Quake game data was never released for free and never with the engine code and that they used a zip file, not a repository.
Recently, scammers sold the game Lugaru on Apple's App Store. They had this to say:
Wolfire wrote a blog post when they found out about this and another one when the cloned product was finally taken down.
The implication, according to Wolfire:
SuperTuxKart is the project I first knew about is being sold by third parties although I can't find any discussions on that topi any more (see comments for info from their side). SuperTux' archives contain a bit of reading material about what problems they had.
Blender is also having problems with scammers. (Thanks to Peragro Tempus for the info)
Quite a few foss software on ebay too. This seller seems to be specialized in selling foss games and apps while trying to hide their name. Assuming all they do is sell open source software for $6.65, then they earned $14,277.55 in at least 2147 sales since November 2009 (about $950/month). That'd be kind of lame.
Side note: I just found a Lugaru fork, which claims the animation data is CC-BY-SA'd, which according to file size (didn't do a diff check) is the original data. The original Lugaru repository's license file states no such thing.
I wonder though, would have Lugaru's incident have happened, if they did not put code and data in the same repository? What do you think? And do you know of more incidents of this kind?
Recently, scammers sold the game Lugaru on Apple's App Store. They had this to say:
"we have every legal right to market and sell the software"
"the license we were granted allows for non-exclusive redistribution of the source code or the compiled product, modified or unmodified, for a fee or free of charge."
Wolfire wrote a blog post when they found out about this and another one when the cloned product was finally taken down.
The implication, according to Wolfire:
"While released source code in no way makes it legal to sell someone else's game, it is apparently enough to make scammers think they could get away with it, and that may be enough to discourage other developers from risking it."
STK on ebay
SuperTuxKart is the project I first knew about is being sold by third parties although I can't find any discussions on that topi any more (see comments for info from their side). SuperTux' archives contain a bit of reading material about what problems they had.
ILLUSION MAGE!!! THIS IS NOT BLENDER!!
Blender is also having problems with scammers. (Thanks to Peragro Tempus for the info)
Quite a few foss software on ebay too. This seller seems to be specialized in selling foss games and apps while trying to hide their name. Assuming all they do is sell open source software for $6.65, then they earned $14,277.55 in at least 2147 sales since November 2009 (about $950/month). That'd be kind of lame.
Side note: I just found a Lugaru fork, which claims the animation data is CC-BY-SA'd, which according to file size (didn't do a diff check) is the original data. The original Lugaru repository's license file states no such thing.
I wonder though, would have Lugaru's incident have happened, if they did not put code and data in the same repository? What do you think? And do you know of more incidents of this kind?
Labels:
blender,
lugaru,
supertux,
supertuxkart
Saturday, May 15, 2010
Penumbra engine open source (non-free 32bit library dependancy)
Penumbra 1's engine now FOSS
The engine of the best proprietary horror game in existence (Penumbra Overture) has been released under GPLv3, and some parts under even more liberal licenses. The engine features a physics interaction system, which is extremely well-balanced between complexity of possible interactions and intuitive usability. A few test maps and some objects and textures were released under By-Sa-3 (in comparison: Lugaru comes with no freely-licensed assets).The textures that come with Penumbra
There is a guide available on how to compile Penumbra and you can get some help on #penumbra or on the official forums. The biggest task is to get rid of the legacy Newton Dynamics dependency and replace it with Bullet. This 'procedure' has been applied to DungeonHack a year ago or so.
About Lugaru: there is a thread that contains some thoughts on adding free (faif free hopefully) content to it.
Wednesday, May 12, 2010
Lugaru open source on GNU/Linux (64bit)
Lugaru was open sourced (the code, not the assets). Aquaria, Gish and Penumbra Overture are to follow in a time frame of three days. Here's the counter (top right).
Lugaru is a 3d martial arts fighting game that mainly plays in open-air levels in it's proprietary version. Besides kicking and jumping, sneaking and weapon use are main features of the game.
A fork allowed me to compile Lugaru on 64bit Linux with ease.
Hopefully tutorials for creating completely original content will appear soon, so there can be some fully faif fun foon (soon) with fully free content, for example with a gnu fighter from Ryzom.
Lugaru is a 3d martial arts fighting game that mainly plays in open-air levels in it's proprietary version. Besides kicking and jumping, sneaking and weapon use are main features of the game.
A fork allowed me to compile Lugaru on 64bit Linux with ease.
Hopefully tutorials for creating completely original content will appear soon, so there can be some fully faif fun foon (soon) with fully free content, for example with a gnu fighter from Ryzom.
Lugaru open source main menu, if you add the proprietary content
Labels:
lugaru
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