Showing posts with label contests. Show all posts
Showing posts with label contests. Show all posts

Saturday, October 1, 2011

Summer Shorts #3

"Summer?" you ask? Well.. I'ts warm in Berlin.*
Also a warning: this article is 80% development, 31.5% art and 18% games.

Cross-language forums so far

FreeGameDev Forums now have Spanish and Swedish/Danish/Norwegian subforums. Should we add some more? Read this then write here.

OpenClonk old and new terrain rendering

The 2.0 OpenClonk release brings higher resolution for the terrain, which makes the game look a lot better. Read the full changelog here.


Blendswap entries. Amazing.


Check out the Blendswap Military Vehicles Contest entries:

I'm amazed. But that's just me. I have a thing for mechs. Alot even.

WebGL lessons. Freely licensed too.

Did anybody know of these CC-BY-SA-licensed WebGL tutorials? This dog told me about them.

"Hacking" 8-hour prototypes: Hubwar and Nodehack

* Speaking of Berlin, Germany. There was a little game dev jam in Berlin . Two of the prototypes are open source! (Hubwar and Nodehack)

Wednesday, July 20, 2011

RIOT Game Coding Competition


RIOT is a game coding competition for Caanoo, Wiz, Pandora and Dingoo's Dingux developers. In the future, probably also for nD devs, unless that one turns out to be vaporware.


The contest entry dealine is over but votes are running until July 22 2011.


Four RIOT entries that provide source


So far, four of the entries provided their source, you can filter them out here.

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