This one is another long list of bugfixes and balance changes. There is still more to be done, but we're making our way steadily through pretty much all the bonus ship types to tighten them up, linearize their stats between mark levels a bit better, and otherwise make them more sensible and better to play with. This one touches a dozen or more bonus ship types out of the 54 currently in the game, so it's a significant chunk of work just from that angle.
Another big thing in this one, though it's not particularly visible to players, are the enormous number of internal changes that have been made, which cumulatively help to improve RAM and CPU usage, leading to longer times between Garbage Collections. How significant the benefit will be for you will depend on your specific setup in your campaign, etc. But it definitely seems to help, and was something that needed doing. The side effect of this, though, is that we might just have introduced a whole raft of new bugs: we're a month away from the next official release, so it seemed a good time to do that, since, as I noted, it really did need to be done at some point.
We're expecting to do at least one more release today, but if there are any bugs that result from this that are critical, we'll do more than one release to fix those up more quickly; that's why we didn't release this last night.
And of course there's a ton of other general bugfixes, and general balance fixes. The reclamators were pretty broken in the last release, and now should work much better.
There's still a lot more that we're working on at the moment, though, such as some AI-siege-related code to help with the framerate when the AI is in a big siege against you, and some changes to make superterminals and AI Eyes no longer be "farmable," and yet more changes to help make Maws work better (though there are a number of fixes/changes to Maws in this one, too). And some changes to carriers are coming. I wanted to get all that stuff in this release, too, but at some point I had to just put out a new version so folks could get the existing fixes and start testing the new stuff.
Exciting times all around, though, for advanced players in particular at the moment: the game's getting a lot better balanced at the upper end of the spectrum. More to come soon!
This is a standard update that you can download through the
in-game updater itself, if you already have 4.000 or later. When you
launch the game, you'll see the notice of the update having been found
if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
Thursday, December 9, 2010
Blog Archive
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2010
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December
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- 10 manusia tertinggi di dunia
- 16 Bunga Terindah di Dunia
- Update On Children Of Neinzul Donations For Child'...
- AI War Beta 4.059 Released!
- Warcraft III: The Frozen Throne Hints & Cheats
- Remembering and discovering some adventure and rol...
- AI War Beta 4.058 Released!
- Cynognathus – Dinosaurus Berwujud Anjing dan Kadal
- Cryolophosaurus – Dinosaurus Pembunuh Yang Hidup D...
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- Coelacanth
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- Carcharodontosaurus – Dinosaurus Terganas di Zaman...
- Brachiosaurus – Dinosaurus Raksasa Pemakan Tumbuhan
- Baryonyx – Dinosaurus Pemakan Ikan Bercakar Tajam
- Archaeopteryx – Burung Pertama Di Zaman Jurassic
- Apatosaurus – Dinosaurus Besar Pemakan Tumbuhan
- Amargasaurus – Dinosaurus Teraneh Dengan Duri Dari...
- Allosaurus – Dinosaurus Bertaring Menyerupai Pedang
- Acrocanthosaurus – Dinosaurus Pembunuh di Amerika ...
- Mosasaurus – Reptil Terbesar Yang Hidup Dilaut Purba
- Oviraptor – Dinosaurus Pencuri Telur Di Zaman Cret...
- Pachycephalosaurus – Dinosaurus Berkepala Keras di...
- Voyage Century - beautiful free to play game
- AI War Beta 4.057 Released.
- AI War Beta 4.056 Released.
- Happy Aðfangadagskvöld!
- CHEAT GTA VICE CITY
- AI War Beta 4.055, "Intra-Galactic," Released!
- Upcoming Development Schedule, Alden Ridge Renamed!
- AI War Beta 4.054 Released!
- AI War Beta 4.053 Released!
- Steam Holidays Sale - 50% Off on Arcen Games Titles
- Tidalis Beta 1.012 (Bugfixes, Release Candidate 2)
- CHEAT GTA SAN ANDREAS
- Tidalis Beta 1.011 (Bugfixes, Release Candidate 1)
- An early Xmas?
- Sejarah Pulau Dewata
- AI War Beta 4.052 Released!
- Tidalis #2 On Tom Chick's Games You Should Have Pl...
- From Open to Free, visual programming, new SumWars...
- AI War Beta 4.051 Released!
- AI War Beta 4.050 Released!
- Lithosphere - awesome visual procedural 3d terrain...
- Tidalis Beta 1.010 (Bugfixes, And Fanfare-Disable ...
- Update On Children Of Neinzul Donations For Child'...
- Portrait Marathon got $1500, could use $1500 more :)
- Tidalis Beta 1.009 (Bugfix)
- AI War Beta 4.049, "Firepower," Released!
- Fantasy Portrait Marathon Update and Reddit Game J...
- Tidalis Beta 1.008 (Unity 3.1, Second Keyboard Pla...
- Contributing to FPSs, RPGs and other games by shar...
- AI War Beta 4.048 Released!
- AI War Beta 4.047 Released!
- AI War Beta 4.046, "Megaton," Released!
- Quoting releases: Bitfighter, Love2d, OpenClonk
- Freely Licensed Fantasy Portraits Financing!
- AI War Beta 4.045 Released!
- AI War Beta 4.044 Released!
- AI War Beta 4.043, "The AI's Revenge," Released!
- Arcen Games has THREE titles in the Top 100 Indie ...
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