Version 0.407 of Tidalis, which has been inwork for a surprisingly long amount of time for one of our beta updates, is now out. If you look at the full features list, you can definitely see why it took more time than usual. The major new feature here is multi-well co-op play on the local computer, which has a lot of exciting possibilities that we're just starting to tap. This also paves the way for our Vs and network play modes, which will be making an appearance soon.
Also new in this version are more art/music background themes, more special blocks, the first few usable items, updates to the level editor, added animation techniques and general polish, more block skins including even better colorblind support, and dozens of more minor features. Things are moving fast as usual with Arcen, and we're looking to be right on schedule for our planned full release in early July (Windows and Mac OSX at first -- other platforms are under consideration for the fall and beyond).
We've also put together a new pair of videos for the game:
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Tuesday, May 4, 2010
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2010
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May
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- Curatorial Vs Exploratory Game Design
- Shotgun Debugger
- Free as in F..Dragon History.. and cyberpunk
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- Of Summoning Wars and RakNet
- Combing Github for Games
- Lugaru open source on GNU/Linux (64bit)
- Like Chess, A Game Of AI War Has Three Abstract "P...
- Designing Emergent AI, Part 6: The "Tempo," and AI...
- Port and Configure - Specialists Wanted for Diablo...
- Formula Retro
- Ryzom FOSS: The Art
- AI War 3.120 Released!
- All Advice You Hear (Even From Me) Is Wrong
- Tidalis Beta 0.407 Released, Major Updates and New...
- AI War and Zenith Remnant Bundle 67% Off This Week...
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