Wednesday, June 17, 2009

AI War 1.006 Released (Free DLC & Player Suggestions)



Arcen Games is pleased to announce the release of AI War: Fleet
Command version 1.006. You can download a trial version
of the game, as well as purchase
a license key
to unlock the full version. If you already have the
game or demo installed, just hit "Check For Updates" inside the game to
get the latest patch.  



Note:  some people were having some
trouble with the 1.005 installer, but that should be resolved with this
release without the need for any external workarounds.  Thanks to
everyone affected for their patience with that issue.


 



More Free DLC: Four new ships are now available for your use:
Engineer II, and three new kinds of Orbital Command Stations: Mark II,
Mark III, and Warp Jammer.  These four new ship types greatly expand the
economic options for players who want to customize their civilizations
in that direction.  The higher-level command stations provide extra
resources, while the Warp Jammer command station provides a way to
prevent all enemy warps into a few select systems (but at a steep
ongoing resource cost).




In addition to the
new ships, this release also contains even more dozens of improvements,
tweaks, and extensions based on player suggestions. This week's offering
exceeds even last week's, we think.  Thanks again to everyone who took
the time to offer feedback -- and as a reminder for everyone whose
suggestion made it onto the official to-be-done-in-DLC list, but didn't
make it into this release, you should be seeing your ideas in play over
the coming weeks.




Here are some of the highlights:

- New graphs in the scores display shows player progress on a number
of metrics over time.

- The online mini strategy guide has become a more comprehensive
wiki.

- Various improvements to the score screen display.

- Tooltips for starting ship types in the lobby, and other minor
lobby enhancements.

- Even more galaxy map display modes, filters, and control options.

- Holding the I key now shows the Hit Percent and Damage for all
selected ships.

- Savegame performance improved 5x for large games (60,000+ ships)
in particular.

- AI Progress now uses a scale 10x higher than it was previously,
and Astro Train Station and Special Forces Command Post destruction now
has a minor increase to AI Progress.

- Several AI behaviorlets have been added for making it more
intelligent in a few specific cases.

- Several improvements have been made to make the game more friendly
to Turn-Based Strategy (TBS) players.

- Dozens more smaller improvements, tweaks, and extensions suggested
by players.  See full release notes for details.




The above list is just a sampling, however, so be sure to check out the
full release notes to see everything (attached at the end of this post).
 More free DLC will be heading your way next week. Enjoy!



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